We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests — who use DoTs all the time — saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation — right now, it’s not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now — remember, this is all still on PTR).
Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it’s too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it’s such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don’t really scale with your gear — they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.
Patch 3.3 is the last major patch of Wrath of the Lich King
. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.
And leaving SW:P out of that is a bummer, if not a classbreaker. Misery sounds resigned — just because SW:P won’t bonus from haste doesn’t mean it won’t still get cast. But we’ll have to see if Blizzard can come up with a solution that crosses all DoT spells, both including all of the spec’s core mechanics, and still keeping overall damage reasonable.
Tags: balance, buffs, class, damage-over-time, dots, dps, functions, Ghostcrawler, haste, heal-over-time, hots, patch, Patch 3.3, patch-3.3-changes, patch-3.3-wow, PTR, shadow-priest, shadow-word-pain, spec, World of Warcraft, World of Warcraft Patch, world-of-warcraft-patch-3.3, wow new patch, wow patch, wow-3.3-changes, wow-patch-3.3, wow-patch-news, Wrath of the Lich King
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Righteous Defense lays out an intriguing argument for an idea that I still personally can’t get behind: paladin stances. The recent changes around patch 3.3 have shined a light on paladin versatility, and basically, paladins are forced to pay the hybrid tax three times over — because they can do it all without limiting themselves, they can’t do anything as well as other classes. So RD makes the suggestion: instead of letting paladins have all of their spells under any aura, it’s time to narrow things down a bit. Devotion Aura becomes tanking stance, gets Righteous Fury’s threat bonus added to it, and enabling it makes pallies lose some other abilities (Avenger’s Shield is RD’s suggestion). Retribution Aura becomes a DPS “stance,” with added benefits and costs, and so on. By forcing paladins into a playstyle, you can give them extra power, because you’ve taken away versatility.
Unfortunately for those in favor, I don’t think it’ll ever happen. First of all, we already have a class in the game that uses stances, and I think that this type of gameplay is too close for Blizzard’s comfort to implement in the same way on paladins — they want the classes to play different. Second, the paladin class design has always focused on the versatility of being a hybrid. While paladins may want to limit themselves to see buffs, Blizzard has never shown an inclination to limit pallies’ versatility just to make them more powerful. I like the idea of Righteous Fury’s buff getting linked up to something else (it definitely seems like it’s out there on its own as an arbitrary tanking buff), but paladins getting a fully implemented stance system doesn’t seem likely at all.
Tags: avengers-shield, balance, buffs, class-balance, classes, devotion-aura, hybrid, hybrid-tax, limits, Paladin, paladin-stances, pally, Patch 3.3, retribution-aura, righteous-defense, versatility
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One of the big UI changes coming in patch 3.3 is an option to Consolidate Buffs. It appears that when the feature is enabled, specific short term buffs like Replenishment and longer duration buffs like Gift of the Wild or Arcane Brilliance will be tucked aside and hidden in a buff box. When you mouse over it, the box will expand and display the buffs within. In other words, we can get more real estate back!
On the other hand, certain important buffs that may be critical to the operation of your class will always be displayed. For example, Art of War procs on my retribution paladin will always show up so I know when to slam Exorcism. (Don’t hate on me because I have ret paladin now!) Heroism (or Bloodlust) and other similar cooldowns will be shown as well as range limited buffs like totems and paladin auras.
From the debuff side of things, there’s another option called Castable Debuffs. When it’s enabled, all it will do is show debuffs that you apply. My elemental shaman will throw Flame Shocks and that’s all that will appear. I won’t see a shadow priest’s Misery or a rogue’s Rupture. It’s an interesting way to cut down on screen clutter.
Patch 3.3 is the last major patch of
Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas.
WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.
Patch 3.3 PTR: Consolidate buffs and debuffs in the default UI originally appeared on WoW.com on Sat, 24 Oct 2009 01:55:00 EST.