
Freedom of speech is one of the most often quoted rights by gamers and people online, yet it is sadly one of the most misunderstood. This right comes about regularly when people are discussing forum bans, moderation, and people like
Ghostcrawler telling folks they need to behave. People think that just because they live in a democracy or free society that they have an innate right to do and say whatever they want wherever they want.
Nothing could be further from the truth.
In a private forum, such as the official World of Warcraft forums, or on a site like WoW.com, you don’t have any inherent right to do anything. The people running the site or designing the game sets the rules, and that’s that. If Blizzard says all communication must end with “Ni!” or you’re banned from their forums, then that’s the rule you must follow. It’s their property and their choice to do that.
If we say every comment must make fun of gnomes or the commenter will be banned, then that’s the rule you must follow. It’s our website.
Freedom of speech has absolutely no bearing within a private organization. When you accept WoW’s Terms of Service or use a website like WoW.com, you agree to abide by the organization’s rules. If you don’t follow those rules, or if someone in the organization just wakes up on the wrong side of the bed that day, you can be prohibited from returning to the forums or playing the game.
Tags: first-amendment, forums, freedom-of-speech, Ghostcrawler, terms-of-service, terms-of-use, World of Warcraft, wow, wow-terms-of-service, wow-terms-of-use
MMO, Uncategorized, World of Warcraft
It seems like every Wrath patch brings with it more items than the last by an order of magnitude. It was eight hundred of ‘em for 3.1, between the Argent Tournament and Ulduar, and now Ghostcrawler says that 1400 more PvE items will be packed in every box of Patch 3.3, including our big orange buddy up there.
Given the recent interview with Cory Stockton and our man GC, it seems like there’s a lot of attention going into itemization for all of the Icecrown gear, and thus it’s actually a little surprising that there’s so darn much of it. And there’s a ton of new kinds of procs, set bonuses, et cetera, building on the “Epic. Cool things. Proc’y stuff.” mentality that GC says Icecrown items are all based on.
Then again, with what’s going down with items in Cataclysm, fourteen hundred new items seem downright mundane in comparison. It must seem that way to Ghostcrawler, too, given that this whole comment off-handedly came out in a post where someone was loudly complaining about an itemization bug on a piece of Icecrown gear. That’s casual conversation for ol’ Greg. “Yeah, put the finishing touches on 1400 new items today. Figure later I’ll get the number of that waitress at Applebee’s. Tomorrow I personally reitemize all of the old-world quests for Cataclysm. I’ll get up around noon, probably leave work at 3:30 or so.”
Patch 3.3 is the last major patch of
Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas.
WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.
Tags: 1400, 5-man, 5man, armor, five-man, fourteen-hundred, gear, Ghostcrawler, Icecrown, icecrown raid, icecrown-citadel, icecrown-glacier, items, loot, new-items, Patch 3.3, patch-3.3-changes, patch-3.3-wow, weapons, world-of-warcraft-patch-3.3, wow new patch, wow patch, wow-3.3-changes, wow-patch-3.3, wow-patch-news
World of Warcraft
So, wait a minute. If Strength on leather gear is going away in Cataclysm, how are feral druid tanks going to be itemized? Ghostcrawler’s got it handled.
We talked about druids in bear form also getting AP from strength. Strength won’t appear on leather and no piece should have Str and Agi together, so it’s not like they would really double dip. That lets us still have tanking necks, rings and cloaks with strength on them that are attractive to all 4 tanking classes.
Ghostcrawler, you machine, you. First you tell us that all of these stats are just plain goin’ away in Cataclysm, and now you give us specifics? Such an industrious crab. But how is this change going to be carried out? Turns out he’s got something to say about that, too.
Read more »
Tags: breaking, cataclysm-guide, cataclysm-news, druid, druid-tank, druids, expanion, expansion-three, feral-druid, Ghostcrawler, next-xpac, stat-changes, stat-removal, talent-changes, tanks, third-expansion, third-xpac, World of Warcraft, world-of-warcraft-cataclysm, wow-4.0, wow-4.0.2, wow-cataclysm, wow-expansion, wow-guide, wow-third-expansion
World of Warcraft
We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests — who use DoTs all the time — saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation — right now, it’s not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now — remember, this is all still on PTR).
Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it’s too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it’s such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don’t really scale with your gear — they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.
Patch 3.3 is the last major patch of Wrath of the Lich King
. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.
And leaving SW:P out of that is a bummer, if not a classbreaker. Misery sounds resigned — just because SW:P won’t bonus from haste doesn’t mean it won’t still get cast. But we’ll have to see if Blizzard can come up with a solution that crosses all DoT spells, both including all of the spec’s core mechanics, and still keeping overall damage reasonable.
Tags: balance, buffs, class, damage-over-time, dots, dps, functions, Ghostcrawler, haste, heal-over-time, hots, patch, Patch 3.3, patch-3.3-changes, patch-3.3-wow, PTR, shadow-priest, shadow-word-pain, spec, World of Warcraft, World of Warcraft Patch, world-of-warcraft-patch-3.3, wow new patch, wow patch, wow-3.3-changes, wow-patch-3.3, wow-patch-news, Wrath of the Lich King
World of Warcraft
If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells’ cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational.
These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won’t see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced.
This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard “in general (has) been moving away from long cooldowns, anyway.” Players saw this when the iconic long-cooldown ability Lay on Hands — an inevitable Patch 3.3 candidate for a nerf — became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.
Read more »
Tags: Army-of-the-Dead, Cooldown, cooldowns, Divine-Hymn, Divine-Intervention, Earth-Elemental-Totem, Filthy-Tricks, Fire-Elemental-Totem, Game-Design, Ghostcrawler, Inferno, Night-of-the-Dead, Patch 3.3, patch-3.3-changes, patch-3.3-wow, Preparation, Raise-Ally, Tranquility, world-of-warcraft-patch-3.3, wow new patch, wow patch, wow-3.3-changes, wow-patch-3.3, wow-patch-news
World of Warcraft