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	<title>USWoWGold.com Team Blog &#187; internet</title>
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		<title>Survey says 15% of overall gameplay time is in an MMO</title>
		<link>http://blog.uswowgold.com/2009/11/22/survey-says-15-of-overall-gameplay-time-is-in-an-mmo/</link>
		<comments>http://blog.uswowgold.com/2009/11/22/survey-says-15-of-overall-gameplay-time-is-in-an-mmo/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 18:29:10 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[World of Warcraft]]></category>
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		<guid isPermaLink="false">http://blog.uswowgold.com/?p=180</guid>
		<description><![CDATA[
Our  friends at Joystiq reported on this  fascinating survey by GamesIndustry.com that broke down responses  from 13,000 US and EU citizens about how they spend their gaming time.  While they don&#8217;t have specific numbers for World of Warcraft, the  survey says [PDF link] that overall, 15% of gaming time is [...]]]></description>
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<p><a href="http://www.joystiq.com/2009/11/19/survey-says-mmos-taking-up-15-of-gaming-time/">Our  friends at Joystiq</a> reported on <a href="http://www.gamesindustry.com/company/542/service/1870">this  fascinating survey</a> by GamesIndustry.com that broke down responses  from 13,000 US and EU citizens about how they spend their gaming time.  While they don&#8217;t have specific numbers for <em>World of Warcraft</em>, <a href="http://corporate.newzoo.com/press/PRESSRELEASE_Results_TodaysGamers_MMO_191109.pdf">the  survey says</a> [PDF link] that overall, 15% of gaming time is spent  playing MMOs. US players spend about 14% of their gaming time on MMOs,  while EU players range from 8% to 16% by country. In the EU, 14% of all  players have played an MMO, and in the US, 21% of everyone playing games  has played a massively multiplayer online game.</p>
<p>Again, these numbers aren&#8217;t specifically for <em>World of Warcraft</em> (and because the survey went down to age 8 and up, they do include the  vast virtual worlds aimed at children, like <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a> and <a href="http://play.toontown.com/webHome.php?r=492302&amp;r=80875&amp;r=6175&amp;r=578351">Disney&#8217;s  <em>Toontown</em></a>, which probably throw the numbers off quite a  bit), but they do show the effect that <em>WoW</em> has had on the  gaming population over the last five years. Five years ago, MMOs were  definitely a niche &#8212; some hardcore gamers played them, but most people  didn&#8217;t have the Internet connections to play an online game, much less  pay a subscription for one. Nowadays, MMOs represent over one out of  every ten minutes of overall playtime, and those numbers are only going  to go up.</p>
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