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	<title>USWoWGold.com Team Blog &#187; PTR</title>
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		<title>Patch 3.3 PTR: Updated patch notes</title>
		<link>http://blog.uswowgold.com/2009/11/18/patch-3-3-ptr-updated-patch-notes/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/patch-3-3-ptr-updated-patch-notes/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:55:05 +0000</pubDate>
		<dc:creator>Shawn Alex</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[breaking]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[patch-notes]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-patch-notes]]></category>
		<category><![CDATA[wow-ptr-patch-notes]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=150</guid>
		<description><![CDATA[
The patch notes for the patch  3.3 PTR have been updated. This latest iteration of the patch notes  gives, in particular, warlocks and rogues some of the  love that they&#8217;ve been waiting for (although I&#8217;m sure it won&#8217;t be  enough for some/most).
Some highlights:

Deadly Poison: In addition to its existing  effects, [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/ah111709sindragosa.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>The patch notes for the <a href="http://wow.com/guide-to-patch-3-3">patch  3.3 PTR</a> have been updated. This latest iteration of the patch notes  gives, in particular, <a href="http://www.wow.com/category/warlock/">warlocks</a> and <a href="http://www.wow.com/category/rogue/">rogues</a> some of the  love that they&#8217;ve been waiting for (although I&#8217;m sure it won&#8217;t be  enough for some/most).</p>
<p>Some highlights:</p>
<ul>
<li><span>Deadly Poison: In addition to its existing  effects, when a rogue applies Deadly Poison to a target which has  already reached the maximum number of applications, this will also  trigger the poison which the rogue is using on his or her other weapon.</span></li>
<li><span>Improved Poisons: Bonus chance to trigger  Deadly Poison from this talent increased. </span></li>
<li><span>Improved Drain Soul: This talent now reduces  threat by 10%/20%, up from 5%/10%. </span></li>
<li><span>Destructive Reach: This talent now reduces  threat by 10%/20%, up from 5%/10%. </span></li>
</ul>
<p>There are also a new slew of bug fixes.</p>
<p>All the updates after the break.</p>
<p><span id="more-150"></span></p>
<p><strong>Paladin</strong></p>
<ul>
<li><span>Divine Intervention: This ability now also  removes Exhaustion or Sated from a target if the recipient is out of  combat when the effect ends. In addition, the cooldown on this ability  has been reduced from 20 minutes to 10 minutes. Cannot be used in  Arenas. </span></li>
</ul>
<p><strong>Priest</strong></p>
<ul>
<li><span>Shadowform: This talent also now causes  Devouring Plague and Vampiric Touch to benefit from haste. Both the  period length and the duration of these spells will be reduced by haste.  In addition, the mana cost has been reduced from 32% to 13% of base  mana. </span></li>
</ul>
<p><strong>Rogue</strong></p>
<ul>
<li><span>Deadly Poison: In addition to its existing  effects, when a rogue applies Deadly Poison to a target which has  already reached the maximum number of applications, this will also  trigger the poison which the rogue is using on his or her other weapon.</span></li>
<li><span>Improved Poisons: Bonus chance to trigger  Deadly Poison from this talent increased. </span></li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Elemental Mastery: This talent now increases spell haste by 15%  instead of critical strike chance while active.</li>
</ul>
<p><strong>Warlock</strong></p>
<ul>
<li><span>Improved Drain Soul: This talent now reduces  threat by 10%/20%, up from 5%/10%. </span></li>
<li><span>Destructive Reach: This talent now reduces  threat by 10%/20%, up from 5%/10%. </span></li>
</ul>
<p><strong><span>User Interface</span></strong></p>
<ul>
<li><span>Dungeon System now called Dungeon Finder </span></li>
</ul>
<p><strong>Graphics</strong></p>
<ul>
<li><span>A new feature has been added to the D3D  graphics engine to improve texture management (particularly for Windows  XP users). If you are experiencing random crashes related to file read  errors or out of memory, this new backend may help. To enable the new  backend, add the following line to your Config.WTF file: SET gxApi  &#8220;d3d9ex&#8221;. For more information please visit our Test Realm forum: <a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/board.html?forumId=11572&amp;sid=1" target="_new">http://forums.worldofwarcraft.com/board.html?forumId=11572&amp;sid=1</a></span></li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li><span>Shaman Tier-9 4-Piece Set Bonus (Elemental):  This set bonus now does an additional 10% of Lava Burst&#8217;s initial damage  over time instead of increasing the size of the Lava Burst.</span></li>
</ul>
<p><strong>Bug Fixes</strong></p>
<p>Note that this list has not been combed through, and includes several  that were updated previously. However, there&#8217;s also quite a few new  fixes.<br />
<span> </span></p>
<ul>
<li>Items
<ul>
<li>Ancient Pickled Egg: This item can no longer be triggered by  Life Tap.</li>
<li>Brutal Hauberk: The tooltip on this item no longer  references granting energy (as energy-based classes cannot equip it).</li>
<li>Costumes: Various costumes from holidays, items, and quests  that previously were cancelled by getting on a mount will now cause an  error message when the player attempts to mount instead of cancelling  the costume.</li>
<li>Carapace of the Old God: Now tradable using the  Bind-on-Pickup trade system.</li>
<li>Crystalforged Trinket: Can now be refunded at its  vendor.</li>
<li>Dragonslayer Set: No longer displays a duration on the  Nature&#8217;s Ally buff.</li>
<li>Drums of the Forgotten Kings: The buff from this item will  no longer be cancelled when the player who used the item swaps talent  specializations.</li>
<li>Drums of the Wild: The buff from this item will no longer be  cancelled when the player who used the item swaps talent  specializations.</li>
<li>Eating and Drinking: Eating and drinking are now cancelled  and prevented while in a vehicle as a passenger.</li>
<li>Figurine: Emerald Owl: Now grants mana properly to druids in  Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Figurine: Talasite Owl: Now grants mana properly to druids  in Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Fire Hardened Hauberk: The tooltip on this item no longer  references granting energy (as energy-based classes cannot equip it).</li>
<li>Giantstalker Set: No longer displays a duration on the  Nature&#8217;s Ally buff.Glyph of Immolation Trap: Now properly increases  damage by 100%.</li>
<li>Gul&#8217;dan&#8217;s Regalia Set: Tooltip corrected to indicate  increased damage for all pet attacks, not just abilities.</li>
<li>Husk of the Old God: Now tradable using the Bind-on-Pickup  trade system.</li>
<li>Idol of Flaring Growth: Now has a detailed combat log  tooltip.</li>
<li>Idol of Lunar Fury: Now has a detailed Combat log tooltip.</li>
<li>Idol of The Corruptor: Now has a detailed Combat log  tooltip.</li>
<li>Insignia of the Alliance: Item level changed to 60.</li>
<li>Insignia of the Horde: Item level changed to 60.</li>
<li>Level 58 PvP Items: A variety of PvP items with a minimum  level of 58 were not being translated properly when a player used the  Paid Faction Change service. That has been corrected. Paladin- and  shaman-specific items still will not be translated, as there is no  opposite version to translate them into.</li>
<li>Liadrin&#8217;s Plate Set: No longer incorrectly reduces the  cooldown on Divine Shield.</li>
<li>Lightning Capacitor: Combat log tooltip for Electrical  Charge updated to include more detailed information.</li>
<li>Nightsong Regalia Set: The bonus to Rejuvenation from this  set will now work properly with the Idol of Rejuvenation equipped. In  addition, the instant heal provided now has a correct combat log  tooltip.</li>
<li>Noggenfogger Elixir: Players shrunk while under the effects  of this item will now be able to mount.</li>
<li>Quel&#8217;dorei Channeling Rod: Spelling error corrected.</li>
<li>Quel&#8217;dorei Sash: Spelling error corrected.</li>
<li>Quel&#8217;dorei Guard: Spelling error corrected.</li>
<li>Qiraji Bindings of Command: Now tradable using the  Bind-on-Pickup trade system.</li>
<li>Qiraji Bindings of Dominance: Now tradable using the  Bind-on-Pickup trade system.</li>
<li>Reclaimed Shadowstrike: No longer has a cooldown to create  Reclaimed Thunderstrike.</li>
<li>Reinforced Shadowstrike: No longer has a cooldown to create  Reinforced Thunderstrike.</li>
<li>Reins of the Swift Frostsaber: The mount learned from this  item no longer triggers a global cooldown.</li>
<li>Runescroll of Fortitude: The buff from this item will no  longer be cancelled when the player who used the item swaps talent  specializations.</li>
<li>Seaspray Albatross: Now grants mana properly to druids in  Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Sigil of Virulence: Now has a detailed combat log tooltip.</li>
<li>Solace of the Defeated: Can no longer be triggered by spells  with a base cost of 0.</li>
<li>Solace of the Fallen: Can no longer be triggered by spells  with a base cost of 0.</li>
<li>Spirit of Eskhandar Set: This set no longer requires  Eskhandar&#8217;s Collar to complete (that item can no longer be acquired).</li>
<li>Swift Horde Wolf: The mount learned from this item no longer  triggers a global cooldown.</li>
<li>The Egg of Mortal Essence: This item can no longer be  triggered by Life Tap.</li>
<li>Tier 2 Helmets: Looting these items from Nefarion in  Blackwing Lair will no longer trigger the Onyxia&#8217;s Lair (level 60) Feat  of Strength achievement.</li>
<li>Totem of Quaking Earth: This totem will no longer sometimes  grant unintended bonus healing.</li>
<li>Turalyon&#8217;s Plate Set: No longer incorrectly reduces the  cooldown on Divine Shield.</li>
<li>Veklor&#8217;;s Diadem: Now tradable using the Bind-on-Pickup  trade system.</li>
<li>Warmth of Forgiveness: Now grants mana properly to druids in  Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Windrunner Set: The set bonus which grants Greatness to the  hunter&#8217;s pet will no longer spuriously show the hunter also gaining that  buff.</li>
<li>Worldbreaker Garb Set: The Electrified effect caused by this  set now has detailed combat log tooltips.</li>
</ul>
</li>
<li>Racial Abilities
<ul>
<li>Arcane Torrent: Updated tooltip to include the functionality  that this ability also interrupts spellcasting on NPCs. In addition,  this ability will now be properly noted and displayed as an interrupt in  the cast bar UI.</li>
<li>Every Man for Himself: Disconnecting while rooted will no  longer sometimes trigger this ability.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Bloody Strikes: Now properly increases the damage  displayed in the tooltips of Blood Strike and Heart Strike.</li>
<li>Bone Shield: Tooltip corrected to indicate the player  has the correct number of bones.</li>
<li>Chains of Ice: This ability will no longer appear to  land on targets which are immune.</li>
<li>Desecration: The debuff from this ability will no longer  sometimes appear as if it were cast by someone else. In addition, the  visual and snare from this ability will now both dissipate at the same  time. Further, this talent will now respect snare immunities, and no  longer sometimes snare immune targets.</li>
<li>Frost Presence: The animation for activating this  presence will no longer also have the animation for Blood Presence  played at the same time.</li>
<li>Glyph of Bone Shield: Now updates the number of charges  in the Bone Shield tooltip.</li>
<li>Glyph of Dark Death: Now updates the tooltip on Death  Coil. In addition, its own tooltip has been clarified to indicate it  also applies to healing from Death Coil.</li>
<li>Glyph of Death&#8217;s Embrace: Now updates the tooltip on  Death Coil to indicate runic power is refunded.</li>
<li>Glyph of Heart Strike: Now updates the tooltip on Heart  Strike to indicate Heart Strike applies a movement snare.</li>
<li>Glyph of Icebound Fortitude: Now updates the tooltip on  Icebound Fortitude to show increased damage reduction.</li>
<li>Glyph of Plague Strike: Now updates the damage shown in  Plague Strike&#8217;s tooltip.</li>
<li>Glyph of Unbreakable Armor: Now updates the tooltip on  Unbreakable Armor. Tooltip on glyph modified to make its effect more  clear as well.</li>
<li>Master of Ghouls: Tooltip typo corrected.</li>
<li>Night of the Dead: Tooltip typo corrected.</li>
<li>Obliterate: This ability will no longer sometimes fail  to do additional damage based on diseases on the target.</li>
<li>Raise Ally: While this spell is active on a target, they  will not be sent to the graveyard, prematurely ending the spell.</li>
<li>Raise Dead: It is no longer possible under some  circumstances to use a Risen Ghoul to cause neutral guards to attack  opposite faction players.</li>
<li>Strangulate: Updated tooltip to include the  functionality that this ability also interrupts spellcasting on NPCs.</li>
<li>Taste of Blood: Corrected inaccurate information in  combat log tooltip.</li>
<li>Unholy Presence: The animation for activating this  presence will no longer also have the animation for Blood Presence  played at the same time.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Hurricane: Now modifies the spell tooltip on  Hurricane to indicate the spell also applies a movement slowing effect.</li>
<li>Hurricane: When cast from Bear Form, Cat Form, or Dire  Bear Form, this spell will now channel properly instead of stopping the  channel as soon as the shapeshift is cancelled.</li>
<li>Infected Wounds: This ability is no longer considered to  be in the magical defense category; therefore spell hit no longer  applies to its activation. Tooltip error corrected.</li>
<li>Nature&#8217;s Grace: The tooltip now correctly indicates that  it will not be activated from periodic spell critical strikes.</li>
<li>Swipe (Bear): Tooltip corrected to display 8 yard range.</li>
<li>Rejuvenation: Druids will no longer get a more  powerful spell error message when attempting to overwrite a Rejuvenation  they cast.</li>
</ul>
</li>
<li>Hunters
<ul>
<li>Concussive Barrage: This ability is no longer subject to  spell reflects.</li>
<li>Explosive Trap: The damage from this trap will now scale  properly with the hunter&#8217;s attack power.</li>
<li>Glyph of Immolation Trap: Now properly increases damage  by 100%. In addition, this glyph will now modify the tooltip of  Immolation Trap correctly.</li>
<li>Glyph of Mending: This glyph will now modify the amount  healed in the tooltip on Mend Pet.</li>
<li>Point of No Escape: It is no longer possible to gain  benefit from this talent multiple times by having a target affected by  multiple of the same hunter&#8217;s traps. In addition, Freezing Arrow will no  longer incorrectly provide a critical strike bonus to players beyond  the hunter with this talent.</li>
<li>Roar of Sacrifice: Corrected tooltip error.</li>
<li>Silencing Shot: Updated tooltip to include the  functionality that this ability also interrupts spellcasting on NPCs.</li>
<li>Volley: The tooltip for this ability will now update  properly from haste.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Arcane Concentration: The interaction of this talent  with Arcane Missiles has been restructured. Instead of an Arcane  Missiles cast triggering the talent, each missile has an independent  (but reduced) chance to trigger this talent. In addition, the talent  will no longer sometimes be triggered from misses by Arcane Missiles,  Arcane Blast, and Blizzard.</li>
<li>Blast Wave: Tooltip typo corrected.</li>
<li>Blizzard: The tooltip on this ability will now update  properly from all talents which increase its damage by a percentage.  Also fixed a bug where some trinkets were not triggered by this spell.</li>
<li>Cone of Cold: The tooltip on this ability will now  update properly from all talents which increase its damage by a  percentage.</li>
<li>Dalaran Intellect: Mages will now be properly blocked  from casting this spell when the target has a more powerful version of  the buff.</li>
<li>Deep Freeze: This spell will no longer consume two  charges of Fingers of Frost when it misses its target.</li>
<li>Flame Strike: Some ranks of this spell had an incorrect  cast time of 3 seconds. All ranks now share a 2-second cast time.</li>
<li>Frost Nova: The tooltip on this ability will now update  properly from all talents which increase its damage by a percentage.</li>
<li>Frostbolt: The tooltip on this ability will now update  properly from all talents which increase its damage by a percentage.</li>
<li>Glyph of Mirror Image: Now updates the tooltip on Mirror  Image to show 4 images are summoned.</li>
<li>Ignite: Now correctly benefits from the dispel  resistance granted by the Arcane Subtlety talent. In addition, this  talent will now properly include in its damage calculation any damage of  the initial fire critical strike that was absorbed.</li>
<li>Ice Lance: The tooltip on this ability will now update  properly from all talents which increase its damage by a percentage.</li>
<li>Improved Scorch: This talent no longer causes a bug that  removes all resilience from pets.</li>
<li>Mirror Image: The mirror images summoned will no longer  sometimes appear as shades before taking on the appearance of the  casting mage.</li>
<li>Prismatic Cloak: Rank three of this talent will now  properly modify the tooltip on Invisibility to indicate the effect is  instant.</li>
<li>Slow Fall: This spell can now activate trinkets that can  trigger from casting a helpful spell.</li>
<li>Winter&#8217;;s Chill: This talent no longer causes a bug  that removes all resilience from pets.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Aura Mastery: The animation for this ability will no  longer be extra bright when used with Concentration Aura active.</li>
<li>Beacon of Light: The effect of this ability will no  longer sometimes continue past the duration of its buff. In addition,  the duration when used with the Glyph of Beacon of light will now  correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate  benefitting targets must be in the paladin&#8217;s party or raid.</li>
<li>Blessing of Kings: It is no longer possible to have  multiple buff icons from this spell.</li>
<li>Blessing of Sacrifice: Damage transferred via this  ability can now be prevented by damage absorption effects.</li>
<li>Blessing of Sanctuary: It is no longer possible to have  multiple buff icons from this spell. In addition, the tooltip has been  corrected to include 10% increased strength.</li>
<li>Devotion Aura: When in a party with another paladin  using a different rank of this ability, it is no longer possible to see  two different Devotion Aura icons displayed as buffs.</li>
<li>Divine Sacrifice: This ability now properly counts all  damage transferred against its limit, instead of not counting some  damage.</li>
<li>Greater Blessing of Kings: It is no longer possible to  have multiple buff icons from this spell.</li>
<li>Greater Blessing of Sanctuary: It is no longer possible  to have multiple buff icons from this spell. In addition, the tooltip  has been corrected to include 10% increased strength.</li>
<li>Guardian&#8217;s Favor: Corrected a tooltip error in rank  1 of this ability.</li>
<li>Hand of Freedom: It is no longer possible to use this  ability while under the effects of the druid spell Cyclone. In addition,  disconnecting while rooted will no longer sometimes trigger casting  this on oneself.</li>
<li>Hand of Reckoning: Tooltip clarified to indicate taunt  immune targets will not take damage from this ability.</li>
<li>Hand of Sacrifice: Damage transferred via this ability  can now be prevented by damage absorption effects.</li>
<li>Heart of the Crusader: The effect of this talent is now  always removed when the target no longer has an active Judgement debuff.</li>
<li>Judgements of the Just: The effect of this talent is now  always removed when the target no longer has an active Judgement  debuff.</li>
<li>Judgement of Righteousness: The damage from this ability  will no longer sometimes increase when the paladin&#8217;s agility increases  (only occurred with low strength and high agility).</li>
<li>Judgement of Wisdom: Corrected incorrect information in  the combat log tooltip.</li>
<li>Retribution Aura: It is no longer possible under some  circumstances for the UI to display buffs from two different ranks of  this ability.</li>
<li>Seal of Corruption: Tooltip corrected to list the actual  amount of damage done instead of a higher number.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Power Word: Shield: The heal caused by this  glyph will now correctly use the casting priest&#8217;s critical strike chance  instead of the target&#8217;s.</li>
<li>Inspiration: The tooltip now correctly indicates that it  also functions with Prayer of Mending.</li>
<li>Levitate: This spell can now activate trinkets that can  trigger from casting a helpful spell.</li>
<li>Mass Dispel: Some trinkets which were not triggered  properly by this spell will now work correctly when Mass Dispel is cast.</li>
<li>Mind Flay: The rank 1 tooltip has been corrected to  indicate the accurate damage and snare effect. In addition, this ability  will now work correctly with [target=focus] and [target=mouseover]  macros.</li>
<li>Prayer of Mending: Inspiration and Divine Aegis can no  longer be incorrectly triggered by this spell for priests who do not  have those talents.</li>
<li>Silence: Updated tooltip to include the functionality  that this ability also interrupts spellcasting on NPCs.</li>
<li>Spirit Tap: This talent can no longer be triggered by  the death of the priest&#8217;s Jewelcrafter Stone Statues.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Ambush: The tooltip on this ability will now update  properly from talents which increase its damage by a percentage.</li>
<li>Backstab: The tooltip on this ability will now update  properly from talents which increase its damage by a percentage.</li>
<li>Deadly Poison: Another rogue using a higher rank of this  poison will no longer prevent the lower rank Deadly Poison from being  applied to the target.</li>
<li>Eviscerate: The tooltip on this ability will now update  properly from talents which increase its damage by a percentage.</li>
<li>Glyph of Rupture: Now updates the duration on Rupture&#8217;s  tooltip.</li>
<li>Killing Spree: Entering a vehicle will now cause this  ability to halt, and attempting to use it while on a vehicle will result  in an error message.</li>
<li>Mutilate: The tooltip on this ability will now update  properly from talents which increase its damage by a percentage. In  addition, the damage from this ability can now be blocked.</li>
<li>Sinister Strike: The tooltip on this ability will now  update properly from talents which increase its damage by a percentage.</li>
<li>Slice and Dice: Improved Slice and Dice and Glyph of  Slice and Dice now update the duration of this ability.</li>
<li>Throwing Specialization: Deadly Throw will no longer  cause multiple spell interruption combat log entries when used with this  talent.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Earthliving Weapon: Now updates the tooltip for  Earthliving Weapon.</li>
<li>Glyph of Lesser Healing Wave: Tooltip and functionality  corrected to ensure this glyph will cause extra healing from Lesser  Healing Wave regardless of which shaman cast Earth Shield on the target.</li>
<li>Hex: Players are no longer able to use Battlemaster  trinkets while under the effects of this spell.</li>
<li>Mana Tide Totem: The tooltip on this spell will now be  modified properly by the Glyph of Mana Tide Totem.</li>
<li>Thunderstorm: It is no longer possible to use this  ability while under the effects of the Druid spell Cyclone.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Conflagrate: This spell will no longer benefit  inconsistently from the talents Emberstorm and Improved Immolate, as  well as the Glyph of Immolate and Tier 9 set bonus. Just as for  Immolate, all stacking percentage increases will be applied additively  instead of multiplicatively (+10% and +20% make +30% instead of +32%).  In addition, Conflagrate used with Shadowflame will now scale properly  from spell power.</li>
<li>Curse of the Elements: Rank 4 has been increased to 11%,  up from 10%.</li>
<li>Drain Soul: This spell now deals 4 times the normal  damage for all ranks. Previously it was only ranks 6 and above.</li>
<li>Glyph of Conflagrate: Now updates the tooltip of  Conflagrate to remove reference to Conflagrate removing an Immolate or  Shadowflame effect on the target.</li>
<li>Glyph of Siphon Life: This glyph will now modify the  tooltip on Siphon Life correctly.</li>
<li>Glyph of Unending Breath: Now updates the tooltip on  Unending Breath to indicate it increases swim speed.</li>
<li>Hellfire: Dealing damage to another player with this  ability will now put the Warlock in combat.</li>
<li>Improved Shadow Bolt: This talent no longer causes a bug  that removes all resilience from pets.</li>
<li>Soul Link: Damage transferred via this ability can now  be prevented by damage absorption effects.</li>
<li>Suffering (Voidwalker): Ranks 5-8 had the incorrect  taunt radius of 5 yards and have all been adjusted to a 10-yard radius.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Blood Frenzy: This debuff is no longer considered a  Bleed effect that can be removed separately from the actual Bleed effect  which caused it.</li>
<li>Bloodrage: Tooltip now adjusts to show effect of Anger  Management on this ability.</li>
<li>Glyph of Cleaving: Now updates the tooltip of Cleave to  show that more targets are struck by the ability.</li>
<li>Glyph of Hamstring: Now updates the tooltip of Hamstring  to indicate it has a chance to immobilize.</li>
<li>Glyph of Vigilance: Now updates the tooltip on Vigilance  to show that more threat is transferred.</li>
<li>Mocking Blow: Tooltip clarified to indicate taunt immune  targets will not take damage from this ability.</li>
<li>Rampage: Rampage now behaves correctly as an Enrage  effect when interacting with the Enraged Regeneration ability.</li>
<li>Recklessness: Heroic Throw and Shattering Throw  will now benefit from this ability and consume charges of this ability.  In addition, Recklessness now behaves correctly as an Enrage effect when  interacting with the Enraged Regeneration ability.</li>
<li>Sudden Death: Corrected inaccurate information in combat  log tooltip.</li>
<li>Sweeping Strikes: Corrected inaccurate information in  combat log tooltip.</li>
<li>Vigilance: The threat transfer granted by this ability  will now reactivate when Tricks of the Trade or Misdirection cast by the  Vigilance target expires.</li>
<li>Warbringer: Tooltip typo corrected.</li>
</ul>
</li>
</ul>
</li>
<li>Game Systems
<ul>
<li>Target Effects: When this UI feature is activated, Fear,  Silence, Frostbolt, and Hamstring will all now display text over the  target&#8217;s head indicating what type of effect has been applied.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Strand of the Ancients
<ul>
<li>The &#8220;Let the Battle for the Strand of the Ancients&#8221;  message should no longer appear twice in round 2. It also now appears  correctly at the beginning of round 1.</li>
<li>Storm the Beach should now be correctly granted to the  Horde when they start round 1 on offense.</li>
<li>The east Antipersonnel Cannon at the Amethyst gate  should no longer be able to shell the graveyard flag.</li>
<li>Fixed an order of operations issue where players would  sometimes not be resurrected or clear their Inactive debuff at the end  of the 1st round.</li>
</ul>
</li>
</ul>
</li>
</ul>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is the last major  patch of <em>Wrath of the Lich King</em>. With the new Icecrown Citadel  5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal  the final blow to Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s  Guide to Patch 3.3</a> will keep you updated with all the latest patch  news.</p>
]]></content:encoded>
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		<title>PUG with the Blues 3: Live Free or PUG Blue</title>
		<link>http://blog.uswowgold.com/2009/11/18/pug-with-the-blues-3-live-free-or-pug-blue/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/pug-with-the-blues-3-live-free-or-pug-blue/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:52:13 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dungeon system]]></category>
		<category><![CDATA[dungeon-finder]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[pug]]></category>
		<category><![CDATA[pug-with-blues]]></category>
		<category><![CDATA[pug-with-the-blues]]></category>
		<category><![CDATA[random-dungeon]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=148</guid>
		<description><![CDATA[
If you didn&#8217;t make it to the party last  time, here&#8217;s your third chance to PUG it up with WoW devs  and CMs. Blizzard announced take three of PUG  with the Blues, and this time it&#8217;s personal.
Just hop onto the Patch 3.3 PTR this Wednesday  at 4 PM PST/7 PM EST [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/ah110409pugblugs.jpg" alt="" /></div>
<p>If you didn&#8217;t make it to the party <a href="http://www.wow.com/2009/11/10/pug-with-the-blues-2-electric-pugabloo/">last  time</a>, here&#8217;s your third chance to PUG it up with <em>WoW</em> devs  and CMs. Blizzard announced take three of <a href="http://blue.mmo-champion.com/13/20861005661-pug-with-the-blues--round-3.html">PUG  with the Blues</a>, and this time it&#8217;s personal.</p>
<p>Just hop onto the <a href="http://www.wow.com/tags/@patch33">Patch 3.3</a> <a href="http://www.wow.com/tags/PTR/">PTR</a> this <strong>Wednesday  at 4 PM PST/7 PM EST</strong> and put your character into the random  heroic <em>Wrath </em>dungeon queue. If you&#8217;re lucky, you&#8217;ll get grouped  with someone with &lt;GM&gt; before their name and get to run a heroic  with a developer or other Blizzard rep!</p>
<p>This could be your only chance to catch a blue standing in fire,  keyboard turning, or using Lava Burst without Flame Shock up. Don&#8217;t miss  it!</p>
<p>Oh, and some WoW.com staff will be there too. So get your PTR client  patched up and ready to go! Do you feel lucky, PUG? <em><span style="font-size: 12px;">Do ya?</span></em></p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is  the last major patch of <em>Wrath of the Lich King</em>. With the new  Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch  3.3 will deal the final blow to Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Patch 3.3: Official Shadowmourne preview</title>
		<link>http://blog.uswowgold.com/2009/11/18/patch-3-3-official-shadowmourne-preview/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/patch-3-3-official-shadowmourne-preview/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:49:17 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[ashen-verdict]]></category>
		<category><![CDATA[Legendary]]></category>
		<category><![CDATA[legendary-axe]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[Shadowmourne]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=146</guid>
		<description><![CDATA[
Following its announcement at BlizzCon &#8216;09, players have been looking  forward to seeing just how the new legendary two-handed axe, Shadowmourne,  will be created and how it&#8217;ll function. Today, Blizzard fills us in on  the details &#8230; well, sort of.
In their official  preview of the weapon, Blizzard fleshes out its backstory [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/az_shadowmourne_preview.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Following its announcement at BlizzCon &#8216;09, players have been looking  forward to seeing just how the new legendary two-handed axe, <a rel="http://db.mmo-champion.com/s/71903/item-shadowmourne-legendary//tooltip/js" href="http://db.mmo-champion.com/s/71903/item-shadowmourne-legendary/">Shadowmourne</a>,  will be created and how it&#8217;ll function. Today, Blizzard fills us in on  the details &#8230; well, sort of.</p>
<p>In their <a href="http://www.wow-europe.com/en/info/underdev/3p3/shadowmourne.xml">official  preview of the weapon</a>, Blizzard fleshes out its backstory as the  Ebon Blade&#8217;s premier anti-Arthas weapon. Forged from the hardened blood  of Yogg-Saron, empowered with the souls of the deceased, encased in ice  from Arthas&#8217; own Frozen Throne, the axe is intended to be a true match  for Frostmourne. But at what cost?</p>
<p>Blizzard has yet to reveal the weapon&#8217;s stats, but the soul-stealing  proc on it is pretty neat. Here&#8217;s hoping it&#8217;s not too much of a pain to  craft.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is the last major  patch of <em>Wrath of the Lich King</em>. With the new Icecrown Citadel  5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal  the final blow to Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s  Guide to Patch 3.3</a> will keep you updated with all the latest patch  news.</p>
]]></content:encoded>
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		<item>
		<title>Patch 3.3 PTR: Shadow Word: Pain not affected by haste</title>
		<link>http://blog.uswowgold.com/2009/11/18/patch-3-3-ptr-shadow-word-pain-not-affected-by-haste/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/patch-3-3-ptr-shadow-word-pain-not-affected-by-haste/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:46:24 +0000</pubDate>
		<dc:creator>Arch</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[buffs]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[damage-over-time]]></category>
		<category><![CDATA[dots]]></category>
		<category><![CDATA[dps]]></category>
		<category><![CDATA[functions]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[haste]]></category>
		<category><![CDATA[heal-over-time]]></category>
		<category><![CDATA[hots]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[shadow-priest]]></category>
		<category><![CDATA[shadow-word-pain]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=144</guid>
		<description><![CDATA[
We heard a little while back from Ghostcrawler that haste would soon affect  Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure  enough, soon after that, Shadow Priests &#8212; who use DoTs all the time &#8212; saw  a nice buff. But of course this is the PTR, and everything is  subject to [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/shadowpriestmoonshatt.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>We heard a little while back from Ghostcrawler that haste would soon <a href="http://www.wow.com/2009/10/07/ghostcrawler-haste-y-dots-and-hots-for-priests/">affect  Heal-over-Time (HoT) and Damage-over-Time (DoT) spells</a>, and sure  enough, soon after that, Shadow Priests &#8212; who use DoTs all the time &#8212; <a href="http://www.wow.com/2009/10/13/patch-3-3-ptr-shadow-priest-buffs-galore-in-build-10571/">saw  a nice buff</a>. But of course this is the PTR, and everything is  subject to change, and so last weekend, Blizzard removed <a href="http://www.wowhead.com/?spell=589">Shadow Word: Pain</a> from that  equation &#8212; right now, it&#8217;s not <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21048545285&amp;sid=1">affected  by haste at all</a>. GC says that sure enough, <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21048545285&amp;pageNo=11&amp;sid=1#209">Blizzard  thought shadow priest DPS was too high</a> with all of their DoTs given  a boost, so SW:P got the boot (for now &#8212; remember, this is all still  on PTR).</p>
<p>Misery, my go-to shadow priest, <a href="http://misery-blog.blogspot.com/2009/11/rip-swp.html">has some  good insight on the change</a>, and says that sure, if shadow priest DPS  was too high, it was too high. But it&#8217;s too bad that Shadow Word: Pain  had to take the nerf, especially since you get it so early on in the  class and it&#8217;s such an iconic spell for the spec. The reason these guys  are so happy about the hasted DoTs is that DoTs as cast don&#8217;t really  scale with your gear &#8212; they just sort of do their damage on their own.  When haste got put into the equation, shadow priests became happy that  they could go after more haste to increase the DoT part of the damage.  They could tailor the spec and spells the way they wanted to use them.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3"><em>Patch 3.3</em></a><em> is  the last major patch of </em>Wrath of the Lich King<em>. With the new  Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch  3.3 will deal the final blow to Arthas. </em><a href="http://wow.com/guide-to-patch-3-3"><em>WoW.com&#8217;s Guide to Patch  3.3</em></a><em> will keep you updated with all the latest patch news.</em></p>
<hr />And leaving SW:P out of that is a bummer, if not a classbreaker. Misery  sounds resigned &#8212; just because SW:P won&#8217;t bonus from haste doesn&#8217;t mean  it won&#8217;t still get cast. But we&#8217;ll have to see if Blizzard can come up  with a solution that crosses all DoT spells, both including all of the  spec&#8217;s core mechanics, and still keeping overall damage reasonable.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Blood Pact: Patch 3.3 raid build roundup</title>
		<link>http://blog.uswowgold.com/2009/11/18/blood-pact-patch-3-3-raid-build-roundup/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/blood-pact-patch-3-3-raid-build-roundup/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:42:55 +0000</pubDate>
		<dc:creator>Shawn Alex</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-locks]]></category>
		<category><![CDATA[guide-to-warlocks]]></category>
		<category><![CDATA[lock-guide]]></category>
		<category><![CDATA[lock-info]]></category>
		<category><![CDATA[lock-talents]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[warlock-guide]]></category>
		<category><![CDATA[warlock-info]]></category>
		<category><![CDATA[warlock-talents]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-class-guide]]></category>
		<category><![CDATA[world-of-warcraft-guide]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-lock]]></category>
		<category><![CDATA[wow-lock-info]]></category>
		<category><![CDATA[wow-locks]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-talent-guide]]></category>
		<category><![CDATA[wow-warlock]]></category>
		<category><![CDATA[wow-warlock-info]]></category>
		<category><![CDATA[wow-warlocks]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=142</guid>
		<description><![CDATA[
Each week Dominic Hobbs brings you Blood Pact.  &#8220;Oh how I love the feel of it, the way it burns your skin and weaves  evil thoughts through the mind&#8230;&#8221; ~ Impsy
With patch 3.3 looking evermore imminent and the changes to warlock talents and spells  seeming to have settled down, it&#8217;s a good [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_icecrown_door_warlock.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<div style="text-align: left;"><em>Each week <a href="http://www.wow.com/bloggers/dominic-hobbs">Dominic Hobbs</a> brings you <a href="http://www.wow.com/category/blood-pact/">Blood Pact</a>.  &#8220;Oh how I love the feel of it, the way it burns your skin and weaves  evil thoughts through the mind&#8230;&#8221; ~ </em><a href="http://www.wowhead.com/?npc=14470"><em>Impsy</em></a></p>
<p>With <a href="http://www.wow.com/guide-to-patch-3-3">patch 3.3</a> looking evermore imminent and the changes to warlock talents and spells  seeming to have settled down, it&#8217;s a good time to take a look at what we  can expect from the next expansion. This isn&#8217;t going to be a review of  the fights and encounters in Icecrown &#8212; though I&#8217;m sure we&#8217;ll get to  that at some point &#8212; this is a look at how our various raiding builds  have changed.</p>
<p>I&#8217;ve already reported on most of them as they hit the PTR in previous  articles, so I&#8217;m not going to dwell on the changes themselves. You can  read up on this detail <a href="http://www.wow.com/2009/10/08/patch-3-3-ptr-warlock-pets-bite-back/">here</a>,  <a href="http://www.wow.com/2009/10/15/patch-3-3-ptr-more-dots/">here</a>,  <a href="http://www.wow.com/2009/10/17/patch-3-3-ptr-fine-threads-and-feisty-pets-for-warlocks/">here</a> and <a href="http://www.wow.com/2009/10/21/patch-3-3-ptr-more-diabolical-changes/">here</a>.  I wouldn&#8217;t say that lock talents are broken at the moment but it  certainly seems as if we&#8217;re left little option when it comes to raiding.  You have destruction for damage and a <a href="http://www.wow.com/2009/10/05/blood-pact-the-hidden-power-of-demonology/">demonology  bi&#8230; err&#8230; buff spec</a>. The overriding impression I have looking at  the patch 3.3 changes is that there will be more choice to play the  spec you like. Something we&#8217;ve not had for a very long time.</p>
<p>After the break I&#8217;ll list the changes from the patch notes for reference  and then we&#8217;ll get down to how that shakes out.</p></div>
<div style="text-align: left;"><span id="more-142"></span></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=47884">Create Soulstone</a>:  The cooldown on this spell and duration of its buff have been lowered  from 30 minutes down to 15 minutes. Cannot be used in Arenas.</li>
<li>Affliction
<ul>
<li><a href="http://www.wowhead.com/?spell=54038">Improved  Felhunter</a>: This talent now also reduces the cooldown on the  felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> ability by 2/4 seconds.</li>
<li><a href="http://www.wowhead.com/?spell=58435">Pandemic</a>:  This talent now also increases the critical strike damage bonus of the  felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> spell by 100%.</li>
<li><a href="http://www.wowhead.com/?spell=18275">Shadow Mastery</a>:  This talent now also increases the damage done by the felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> ability by  3/6/9/12/15%.</li>
</ul>
</li>
<li>Demonology
<ul>
<li><a href="http://www.wowhead.com/?spell=63158">Decimation</a>:  Redesigned. When <a href="http://www.wowhead.com/?spell=47809">Shadow  Bolt</a>, <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> or <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> hit a  target that is at or below 35% health, the cast time of <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> is reduced by  20/40% for 8 seconds. Soul Fires cast under the effect of Decimation  cost no shards.</li>
<li><a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a>:  This talent now also increases the warlock&#8217;s spell damage by  1/2/3/4/5%.</li>
<li><a href="http://www.wowhead.com/?spell=47247">Molten Core</a>:  Redesigned. This talent now increases the duration of Immolate by 3/6/9  seconds and provides a 4/8/12% chance to gain the Molten Core effect  when <a href="http://www.wowhead.com/?spell=47813">Corruption</a> deals  damage. The Molten Core effect empowers the next 3 <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> or <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> spells cast  within 15 seconds (<a href="http://www.wowhead.com/?spell=47838">Incinerate</a>:  increases damage done by 6/12/18% and reduces cast time by 10/20/30%; <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a>: increases  damage done by 6/12/18% and increases critical strike chance by  5/10/15%). Molten Core now has a new spell effect.</li>
</ul>
</li>
<li>Destruction
<ul>
<li><a href="http://www.wowhead.com/?spell=17962">Conflagrate</a>:  Redesigned. This talent now consumes an <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a> effect on the  enemy target to instantly deal damage equal to 9 seconds of <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or 8 seconds of <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a>, and causes  additional damage over 3 seconds equal to 3 seconds of <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or 2 seconds of <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a>. In  addition, the periodic damage of <a href="http://www.wowhead.com/?spell=17962">Conflagrate</a> is capable of  critically striking the afflicted target.</li>
<li><a href="http://www.wowhead.com/?spell=59741">Ruin</a>: This  talent now also increases the critical strike damage bonus of the imp&#8217;s  Firebolt spell by 100%.</li>
</ul>
</li>
<li>Pets
<ul>
<li><a href="http://www.wowhead.com/?spell=32233">Avoidance</a> (passive): Now reduces the damage your pet takes from area-of-effect  damage by 90%, but no longer applies to area-of-effect damage caused by  other players.</li>
<li><a href="http://www.wowhead.com/?npc=11859">Doomguard</a>/<a href="http://www.wowhead.com/?npc=89">Infernal</a>: These pets now  innately have <a href="http://www.wowhead.com/?spell=32233">Avoidance</a> like all other warlock pets.</li>
<li><a href="http://www.wowhead.com/?spell=1122">Inferno</a>:  The cooldown on this summoning spell has been reduced from 20 minutes to  10 minutes. Cannot be used in Arenas.</li>
<li><a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a>:  This pet ability now provides 15% increased damage for each of the  warlock&#8217;s damage-over-time effects on the target.</li>
<li><a href="http://www.wowhead.com/?spell=688">Summon Imp</a>:  This ability is now available from the trainer for level 1 warlocks and  no longer requires a quest to learn.</li>
</ul>
</li>
<li>Glyphs
<ul>
<li><a href="http://www.wowhead.com/?item=45785">Glyph of Life  Tap</a>: The effect of this glyph now has a chance of activating when  Dark Pact is used.</li>
<li><a href="http://db.mmo-champion.com/s/70947/">Glyph of Quick  Decay</a>: This glyph allows for the warlock&#8217;s haste to reduce the time  between periodic damage effects of Corruption.</li>
</ul>
</li>
<li>Bug Fixes
<ul>
<li><a href="http://www.wowhead.com/?spell=47865">Curse of the  Elements</a>: Rank 4 has been increased to 11%, up from 10%.</li>
<li><a href="http://www.wowhead.com/?spell=47855">Drain Soul</a>:  This spell now deals 4 times the normal damage for all ranks.  Previously it was only ranks 6 and above.</li>
<li><a href="http://www.wowhead.com/?item=42454">Glyph of  Conflagrate</a>: Now updates the tooltip of Conflagrate to remove  reference to Conflagrate removing an Immolate or Shadowflame effect on  the target.</li>
<li><a href="http://www.wowhead.com/?item=42469">Glyph of Siphon  Life</a>: This glyph will now modify the tooltip on Siphon Life  correctly.</li>
<li><a href="http://www.wowhead.com/?item=43389">Glyph of  Unending Breath</a>: Now updates the tooltip on Unending Breath to  indicate it increases swim speed.</li>
<li><a href="http://www.wowhead.com/?spell=47823">Hellfire</a>:  Dealing damage to another player with this ability will now put the  Warlock in combat.</li>
<li><a href="http://www.wowhead.com/?spell=17803">Improved  Shadow Bolt</a>: This talent no longer causes a bug that removes all  resilience from pets.</li>
<li><a href="http://www.wowhead.com/?spell=47990">Suffering</a> (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and  have all been adjusted to a 10-yard radius.</li>
</ul>
</li>
</ul>
<p>That&#8217;s quite a bit to scroll through but there are possibly more, and  more significant changes to locks than any other class. The first thing I  want to do is look at how their theoretical maximum DPS values compare,  before and after the patch. I&#8217;ve drawn heavily on the work done by the <a href="http://code.google.com/p/simulationcraft/">SimulationCraft</a> guys so many thanks to them. You can read a lot of detail in the <a href="http://elitistjerks.com/f80/t48311-simulationcraft_warlocks_3_3_numbers/">SimulationCraft  Elitist Jerks forum thread for warlocks</a>. These simulations have  been run using the best gear for that spec that is currently available  in the game. They have been tweaked so that the optimum rotations and  buffs are used. They are also modeled on a static, Patchwerk-style  fight. This brings out some very high numbers so don&#8217;t be dismayed if  you aren&#8217;t seeing your DPS reach these values, what we really want to  focus on here are the relative differences between the maximum values of  each build.</p>
<p>So, I&#8217;ve grabbed the figures from the SimulationCraft output and put  them all into a handy chart. This includes the ten builds simulated  which accounts for the main ones used today as well as those that  deliver more DPS under the patch 3.3 changes. The builds in the chart  are:</p>
<p><strong><img id="vimage_2452608" src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_3pt3_spec_damage_chart.jpg" border="1" alt="" hspace="4" vspace="4" align="right" /> Affliction </strong></p>
<p>A1: <a href="http://www.wowhead.com/?talent#IfxMbzMAoiA0IktZE0oV">55/00/16</a><br />
A2: <a href="http://www.wowhead.com/?talent#IfxMbzMAoVA0IktZE0RV">53/00/18</a> using a <a href="http://www.wowhead.com/?npc=11859">Doomguard</a><br />
A3: <a href="http://www.wowhead.com/?talent#IfxMbzMAoVA0IktZE0RV">53/00/18</a> without the <a href="http://www.wowhead.com/?npc=11859">Doomguard</a></p>
<p><strong>Destruction </strong></p>
<p>D1: <a href="http://www.wowhead.com/?talent#IZcr0h0hZVbGVdcuVsAfct">00/13/58</a><br />
D2: <a href="http://www.wowhead.com/?talent#IcZcr0h0hZVbGqrcuVoAcct">03/13/55</a></p>
<p><strong>Demonology </strong></p>
<p>d1: <a href="http://www.wowhead.com/?talent#IZ0GchkAbihcguAoE00V">00/56/15</a> with 3 points in <a href="http://www.wowhead.com/?spell=47247">Molten  Core</a><br />
d2: <a href="http://www.wowhead.com/?talent#IZ0GchkAbibsguAoE00V">00/56/15</a> with <a href="http://www.wowhead.com/?spell=47193">Demonic Empowerment</a><br />
d3: <a href="http://www.wowhead.com/?talent#IcZ0GchkAbihsguhoE0oV">03/52/16</a></p>
<p><strong>Hybrid </strong></p>
<p>H1: <a href="http://www.wowhead.com/?talent#IZcG0hkAbihcrZVbGVdzuVo">00/40/31</a><br />
H2: <a href="http://www.wowhead.com/?talent#IZ0GchkAbihcrzZVbGVdzuV">00/41/30</a></p>
<p>Each bar on the chart has two shades &#8212; the darker being the DPS  simulation result under current live mechanics and the total bar height  representing the DPS with the changes for patch 3.3.</p>
<p>I&#8217;m sure one of the first things people will notice is that an  affliction build now has the highest DPS once again. This will bring a  smile to many as I believe this is a spec dear to a lot of locks.  Specifically in that you will notice that using a <a href="http://www.wowhead.com/?npc=11859">Doomguard</a> is no longer  worthwhile. This is primarily due to that buffs that the <a href="http://www.wowhead.com/?npc=417">Felhunter</a> has received. I  know a lot of people liked to have a reason to bring the big-fella along  but for me the retirement of the <a href="http://www.wowhead.com/?npc=11859">Doomguard</a> is great news.  Builds A2 and A3 are the old style with points in <a href="http://www.wowhead.com/?spell=18127">Demonic Power</a> to buff the  Succubus. Both of these can be scrapped for the new (A1) build which  drops these two points into <a href="http://www.wowhead.com/?spell=54038">Improved Felhunter</a> instead. Obviously to go along with all that it&#8217;s the <a href="http://www.wowhead.com/?npc=417">Felpuppy</a> that should be  raiding along side you. The rotation remains exactly the same but the <a href="http://www.wowhead.com/?item=42456">Glyph of Curse of Agony</a> has been swapped out for the new <a href="http://db.mmo-champion.com/s/70947/">Glyph of Quick Decay</a>.</p>
<p>Fans of Destruction builds should not be downheartened by losing the top  spot, frankly the difference is negligible. If you enjoy Destro more  and can play it better you will perform better with it in raids. I&#8217;m not  predicting a huge migration of all end-game raiders over to Affliction  as we saw with Destro. The changes to <a href="http://www.wowhead.com/?spell=17962">Conflag</a> were the big news  for the Destro build and it seemed that all told the spec was getting  both a buff and a nerf. This seems to ring true in the simulation with  just a slight increase in DPS for both builds.</p>
<p>Demonology has seen some significant tweaking and buffing through the  patch testing. This has resulted in (to my mind) some very nice changes  &#8212; if somewhat complicated mechanics. You need an instruction manual  more than a tooltip to understand how <a href="http://www.wowhead.com/?spell=47247">Molten Core</a> is going to  work. The upshot is primarily more damage when you cast Soul Fire. It  does not make <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> worth casting over Shadow Bolt except for the three buffed casts when  MC procs. Decimation now triggers from <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> and lasts for a  set time. This removes the fiddly <a href="http://www.wowhead.com/?spell=47809">Shadow Bolt</a> weaving now  employed during the execute phase (target below 35% health).</p>
<p>Demonology is still looking low on personal DPS but this is to be  expected. <a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a> is still by far the best spell power buff out there and while it has  been stated that the devs want demo locks to be taken for their own DPS  and not just a buff I can&#8217;t see that happening until <a href="http://www.wowhead.com/?spell=47240">Demonic pact</a> is reigned  in somewhat. It is nice to see that the personal damage has been  increased though; it did feel like it was slipping too far behind. One  thing that might prove me wrong here is the spell damage bonus <a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a> will receive  &#8212; if this scales well through tier ten, Demo could rise up through the  charts.</p>
<p>We see another nail being driven into the coffin lid of warlock hybrid  builds in patch 3.3. Currently in live they produce DPS figures a bit  below average, the changes incoming see them slip to the bottom of the  table. This coupled with the almost complete lack of raid utility (in  comparison) makes them pretty useless. I don&#8217;t know how to feel about  that. Hybrid builds are odd beasts and while I like their oddity (and  certainly enjoyed playing 00/41/30 in Naxx) it always feels a shame not  to be using the juicy talents lurking at the bottom of a talent tree.</p>
<p>On a final note:</p>
<p>I don&#8217;t usually read <a href="http://www.wow.com/category/arcane-brilliance/">Arcane Brilliance</a> (I hear it talks about mages a lot), but I know some people that look  at it from time to time. I&#8217;ve been told that in <a href="http://www.wow.com/2009/11/14/arcane-brilliance-mage-leveling-guide-41-to-outland/">the  last installment</a>, <a href="http://www.wowhead.com/?npc=32516">Mr  Belt</a> requested pictures of mages. It seems he is having somewhat of a  hard time coming up with ideas for the title image. It occurred to me  that <a href="http://www.wow.com/category/blood-pact/">Blood Pact</a> readers might well have quite a collection of pictures of mages and that  he might appreciate seeing them. Remember, keep UI and nameplates off  and send them to <strong>arcanebrilliancepics@yahoo.com</strong>, you  can also copy in <strong>bloodpactpics@googlemail.com</strong> and I&#8217;ll  see if we can showcase some of them.</div>
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		<title>Patch 3.3 PTR: A look at the Raid Browser</title>
		<link>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-a-look-at-the-raid-browser/</link>
		<comments>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-a-look-at-the-raid-browser/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:22:18 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=94</guid>
		<description><![CDATA[
In the latest build of the  PTR, they have updated the new looking for raid interface (now  called the Raid Browser). This interface is completely separate from the  new Looking  for Group interface and will not share its cross-realm  capabilities. This means that you&#8217;ll only be raiding with the  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/lfr-gallery-header.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>In the <a href="http://wow.com/guide-to-patch-3-3">latest build of the  PTR</a>, they have updated the new looking for raid interface (now  called the Raid Browser). This interface is completely separate from the  new <a href="http://www.wow.com/2009/10/21/patch-3-3-ptr-new-lfg-interface/">Looking  for Group</a> interface and <strong>will not share its cross-realm  capabilities</strong>. This means that you&#8217;ll only be raiding with the  same pool of people you&#8217;ve been pugging raids with already.</p>
<p>While some people are upset at the lack of cross-realm support for  raiding, others of us are relieved. This means no cross-realm raid  stealing, no cross-realm ninjas, and no cross-realm toy trains for us to  smash. It is also fairly difficult to get the same group of people back  later to finish a raid when they&#8217;re scattered across your battlegroup.</p>
<p>However, some of the new features include the fact that the Looking for  Group channel will be turned on by default for all characters and will  be available in major cities, just like Trade and General. It will also  be uncoupled from the LFG and Raid Browser interfaces. This means that  those people who currently spam Trade with raid requests can move over  to LFG and still hit their intended audience.</p>
<p>Right now, it also looks like you can queue for both classic and BC era  raids as well as the current level content from the interface while on a  level 80 character. I&#8217;m not sure if this will stay in as a similar  feature was available in the normal LFG tool, but was removed a build or  two later. There are still a few rough edges, but it appears to be  coming along nicely.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is the last major  patch of <em>Wrath of the Lich King</em>. With the new Icecrown Citadel  5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal  the final blow to the Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
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		<title>Patch 3.3 PTR: Sindragosa impressions</title>
		<link>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-sindragosa-impressions/</link>
		<comments>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-sindragosa-impressions/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:20:07 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Icc]]></category>
		<category><![CDATA[Icecrown]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[rimefang]]></category>
		<category><![CDATA[sindragosa]]></category>
		<category><![CDATA[spinestalker]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=92</guid>
		<description><![CDATA[
Sindragosa.  Her very name strikes fear into the hearts of mortals. This  once majestic dragon was a former member of the blue flight. In fact,  she was a consort of Malygos. Sindragosa was available for testing  earlier this evening and she&#8217;ll be another boss in the upcoming patch  3.3 Icecrown [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/sind-title.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Sindragosa.  Her very name strikes fear into the hearts of mortals. This  once majestic dragon was a former member of the blue flight. In fact,  she was a consort of Malygos. Sindragosa was available for testing  earlier this evening and she&#8217;ll be another boss in the upcoming patch  3.3 Icecrown raid. If she looks familiar, you might&#8217;ve seen her in the <em>Wrath  of the Lich King </em>intro cinematic. It&#8217;s the same dragon that Arthas  summoned.</p>
<p>Of the two encounters I&#8217;ve seen so far, Sindragosa has proven to be the  most fun to heal in Icecrown. I&#8217;ll tell you what you can expect when  your raid faces her behind the cut below. Also, our  Icecrown gallery  has been updated with more Sindragosa screenshots.</p>
<p><span id="more-92"></span>Today, the gates to the instance promptly opened up. They were on time  which was great! Unlike the night before, we didn&#8217;t have to wait around  for half an hour before being able to go in. Our crew of 10 waltzed in  and took the teleporter up to Sindragosa&#8217;s lair. Some fancy camera work  revealed that there would be several trash packs to clear out before the  blue dragon herself would face us.</p>
<p><strong>The trash<br />
</strong><br />
We gathered at the top of the stairs and opted to pull conservatively.  Ended up having 2 paladins tanking many whelps (left side). Nothing  special as they&#8217;re just whelps who happen to shoot bolts of frost at  range. Both groups also had handlers looking after them. They didn&#8217;t  last long either.</p>
<p>Once we cleared out a set of trash, one of the frost wyrms would land on  the platform as if though to taunt us. It&#8217;s best to proceed with  engaging whelp trash first and then the corresponding frost wyrm. One of  the big wyrms has a fear ability. Start the pull by clearing out the  whelp group on the right.</p>
<p><strong>Spinestalker and Rimefang</p>
<p></strong>If you followed my advice, Rimefang should be the first frost  wyrm your group will deal with. Rimefang starts off on the ground doing  standard dragon things like breathing before taking off and hovering in  the air. The big ability that Rimefang will do is target players and  drop patches of ice on top of them while she is in the air. Don&#8217;t worry,  Rimefang will mark the locations with a giant blue rune. You can&#8217;t miss  it. Not only do these patches slow down movement speed, but players  will take damage while standing in them until they are clear of it.</p>
<div style="text-align: center;"><img id="vimage_2406675" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sin-7.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Stay out of the ice (not fire).</p>
<p>Spinestalker will touch down after the left whelp pack gets cleared out.  I&#8217;d say he&#8217;s a little easier to deal with compared to Rimefang. All he  does is an AoE fear which can be mitigated with <a href="http://www.wowhead.com/?spell=6346">Fear Ward</a> or <a href="http://www.wowhead.com/?spell=8143">Tremor totem</a>. I  don&#8217;t remember them being Dispellable or anything like that. It&#8217;s  reminiscent of Onyxia except without the many whelps nor the air phase.</p>
<p>Once that part of the trash is done with, it&#8217;s time for everyone to get  back up the stairs. Make sure you&#8217;re actually <em>not</em> on the stairs  when Sindragosa lands. She has a massive aggro radius and will go after  players who are even on the 4th step from the top. One of our tanks  picked an unfortunate time to go AFK and he found that out the hard way.</p>
<p>Before moving on, I hope your raid has some type of <a href="http://www.wowhead.com/?spell=48945">Frost Resistance  Aura</a>. I&#8217;m not sure if frost resist gear is needed as the damage is  healable from what I&#8217;ve seen.</p>
<div style="text-align: center;"><img id="vimage_2406670" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sin-6.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><strong>Sindragosa&#8217;s ground phase</p>
<p></strong>The first thing I noticed was she had 9.76 million health.</p>
<p>Toggle on that Frost Resist aura as Sindragosa herself radiates her own <a rel="http://db.mmo-champion.com/s/71050/frost-aura//tooltip/js" href="http://db.mmo-champion.com/s/71050/frost-aura/">Frost  Aura</a> debuff which deals a solid 4000+ damage to the entire raid  every few seconds. I happened to be sneaking a peek at several  livestreams that were going on at the time to gain some idea of what to  expect. The tank was directed to pick up Sindragosa and have her facing  the stairs (entrance). The rest of the raid stacked on the left side of  the room.</p>
<p>Why?</p>
<p>As all dragons do, Sindragosa has a <a rel="http://db.mmo-champion.com/s/71077/tail-smash//tooltip/js" href="http://db.mmo-champion.com/s/71077/tail-smash/">Tail  Smash</a> which will knock players back. She also has a conical <a rel="http://db.mmo-champion.com/s/71056/frost-breath//tooltip/js" href="http://db.mmo-champion.com/s/71056/frost-breath/">Frost  Breath</a> which will knock out any players who are stupid enough to  stand in front. Now tanks aren&#8217;t stupid but they can at least survive  one of these. So don&#8217;t stand in front of her.</p>
<div style="text-align: center;"><img id="vimage_2406651" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sind-2.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Oh and she <a rel="http://db.mmo-champion.com/s/19983/cleave//tooltip/js" href="http://db.mmo-champion.com/s/19983/cleave/">Cleaves</a>.</p>
<p>Every once in a while, she&#8217;s going to <a rel="http://db.mmo-champion.com/s/70117/icy-grip//tooltip/js" href="http://db.mmo-champion.com/s/70117/icy-grip/">Icy Grip</a> the entire raid directly on to her position. Stop what you&#8217;re doing and  run outwards. Violet Hold&#8217;s Cyanigosa was part of the blue dragon  flight. She must have learned that icy grip and explode ability from  Sindragosa. 5 seconds after Sindragosa death grips you in, she&#8217;ll cast <a rel="http://db.mmo-champion.com/s/71047/blistering-cold//tooltip/js" href="http://db.mmo-champion.com/s/71047/blistering-cold/">Blistering  Cold</a> which will blast anyone too close for 35000+ damage. It might  be possible for the tank to stay in. We had ours run out but it might be  easier for the sake of positioning to simply eat the Blistering Cold  and rapidly heal him up after the fact. Otherwise Sindragosa will end up  chasing after your tank.</p>
<p>For casters, there&#8217;s another specific ability to watch out for and this  one is a real pain in the butt. It nuked me the first time before I  realized what had happened.</p>
<p>2 players on 10 man will get a debuff applied called <a rel="http://db.mmo-champion.com/s/69762/unchained-magic//tooltip/js" href="http://db.mmo-champion.com/s/69762/unchained-magic/">Unchained  Magic</a>. Healers, this is an ability you will specifically wish to  add to your debuff window. This debuff stays for about 20 seconds. When  it is active, you must be careful of how many spells you cast. Every  time I healed, I gained 1 stack of a debuff called <a rel="http://db.mmo-champion.com/s/69766/instability//tooltip/js" href="http://db.mmo-champion.com/s/69766/instability/">Instability</a>.  After 8 seconds of not casting any spells, Instability will go off  resulting in 2000 damage multiplied by the amount of spell casts before  it.</p>
<p>In other words, if I have Unchained Magic and I cast 8 <a href="http://www.wowhead.com/?spell=48071">Flash Heals</a> followed by a <a href="http://www.wowhead.com/?spell=48089">Circle  of Healing</a> and a <a href="http://www.wowhead.com/?spell=48066">Power Word: Shield</a>, after 8 seconds I&#8217;ll take 22000 damage.  It seems to happen also when the Unchained Magic debuff itself wears  off. Whatever Instability stacks are on the player when Unchained Magic  wears off will immediately detonate.</p>
<p>If you have Unchained Magic, take it easy for the next several seconds.  Slow down on the spell casts. Use your spells in quick bursts and let  Instability go off before opening up again.</p>
<p>Mages and paladins, it appears to be possible to render yourself immune  and wipe the ability. <a href="http://www.wowhead.com/?spell=45438">Ice Block</a> and <a href="http://www.wowhead.com/?spell=642">Divine Shield</a> will remove Unchained Magic.</p>
<p>I do believe her phases are tied to time elapsed on the fight. I didn&#8217;t  notice a specific percentage that would trigger Sindragosa&#8217;s air phase  as we were DPSing all over the place.</p>
<div style="text-align: center;"><img id="vimage_2406649" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sin-trash.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><span style="font-weight: bold;">Sindragosa&#8217;s </span><strong>air phase</p>
<p></strong>This is where we separate the pretenders from the contenders.  This is one of Icecrown&#8217;s biggest situational awareness check fights and  I&#8217;ll tell you why. This part strongly reminds me of Sapphiron.</p>
<p>She&#8217;s going to mark several players in the room with a <a rel="http://db.mmo-champion.com/s/70126/frost-beacon//tooltip/js" href="http://db.mmo-champion.com/s/70126/frost-beacon/">Frost  Beacon</a>. A few seconds after that, they will be completely encased in  a block of ice. The ice serves an important purpose. You see,  Sindragosa is going to fire <a rel="http://db.mmo-champion.com/s/69846/frost-bomb//tooltip/js" href="http://db.mmo-champion.com/s/69846/frost-bomb/">Frost  Bombs</a> in the area. The bombs have a large radius and will damage  anyone who is within line of sight. The ground will have a slight swirly  effect which signifies where the Frost Bombs will land. When I did  this, I called out the direction of where the raid should be running to  on vent (North, south-west, and so forth). Stay close to the Ice Tomb to  reduce the amount of movement you need when strafing around.</p>
<div style="text-align: center;"><img id="vimage_2406650" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sind-1.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>As you can guess, the objective is to position yourself in such a way  that the <a rel="http://db.mmo-champion.com/s/70157/ice-tomb//tooltip/js" href="http://db.mmo-champion.com/s/70157/ice-tomb/">Ice Tombs</a> containing frozen raid members are between the raiders who are still  free and the location of the Frost Bombs. After the first few attempts,  we decided that all marked players should run to the middle of the room.  Unmarked players should stand near the bottom of the stairs before  moving up close to the Ice Tombs.</p>
<p>Unlike Sapphiron, the Ice Tombs do not simply wear off. On 10 man, they  had around 270k health. It&#8217;s up to your raid to DPS them down at the  same time during this phase. Another benefit of having marked players  together is so that the rest of the raid can deal incidental AoE damage  to them as they are focusing on breaking down the blocks. Players inside  the Ice Tomb will die of Asphyxiation if they aren&#8217;t broken out of.</p>
<div style="text-align: center;"><img id="vimage_2406654" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sind-5.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Note that any player who gets caught in the radius when an Ice Tomb is  cast will also get tombed even if they are not marked.</p>
<p>After she fires 4-5 Frost Bombs, Sindragosa will land again. Pray that  your main tank is free and is able to pick her up. Feel free to place  her on top of any Ice Tombs still up so AoE damage will still damage  them.</p>
<p><strong>Low health phase</p>
<p></strong>Once she gets to about 30% (I didn&#8217;t catch the actual  percentage), Sindragosa will no longer take to the air. At this point,  the raid is in a full burn phase. You have a soft enrage timer to  compete with.</p>
<div style="text-align: center;"><img id="vimage_2406652" src="http://www.blogcdn.com/www.wow.com/media/2009/10/sind-3.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>Sindragosa will Frost Beacon a random player every few seconds and then  encase them in a block of ice. If a player gets the Beacon, they have to  run out of the raid immediately as far as possible or they will get Ice  Tombed along with any players around them. There is no time for the  raid to break down the Tombs. I believe she gets progressively stronger  (or the raid gets weaker). Either way, this is the <a href="http://www.wowhead.com/?spell=32182">Heroism</a>/<a href="http://www.wowhead.com/?spell=2825">Bloodlust </a>portion  of the fight where full DPS must be wielded.</p>
<p>All in all, I&#8217;d give this a 9 out of 10 for encounter fun-ness as a  healer. The encounter mechanics are simple in theory but can be  difficult to execute. There&#8217;s a ton of damage going around and if a  player is even a sliver out of position, they will die. It&#8217;s certainly a  tense fight that will keep any healer on the edge of their seats and  zeroed in on their raid frames.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is  the last major patch of <em>Wrath of the Lich King</em>. With the new  Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch  3.3 will deal the final blow to the Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
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		<title>Patch 3.3: Just run as many heroics as you want</title>
		<link>http://blog.uswowgold.com/2009/10/30/patch-3-3-just-run-as-many-heroics-as-you-want/</link>
		<comments>http://blog.uswowgold.com/2009/10/30/patch-3-3-just-run-as-many-heroics-as-you-want/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:17:11 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[dungeon system]]></category>
		<category><![CDATA[heroic]]></category>
		<category><![CDATA[lfg]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow new patch]]></category>
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		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=90</guid>
		<description><![CDATA[
Blizzard&#8217;s new  Dungeon System is a pretty huge overhaul of the social and gameplay  experience of getting an instance group together, and we&#8217;re all pretty  excited about it here. On top of the hassle-free daily random dungeon  selection and the great new matchmaking features, you even get  teleported to the [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/bt-new-lfg.jpg" alt="" /></div>
<p>Blizzard&#8217;s <a href="http://www.wow.com/2009/10/27/ptr-patch-3-3-patch-notes-updated/">new  Dungeon System</a> is a pretty huge overhaul of the social and gameplay  experience of getting an instance group together, and we&#8217;re all pretty  excited about it here. On top of the hassle-free daily random dungeon  selection and the great new matchmaking features, you even get  teleported to the random dungeon.</p>
<p>But as it turns out, there&#8217;s even more cool stuff hiding below the  surface. If you&#8217;re like me, chances are good you&#8217;ve spent a day or two  chain-running heroics to gear up an alt or to get instant gratification  on that badge item you want. The issue with chaining heroics at this  point in time is that eventually you hit a wall: do instances you hate  (Oculus) or stop running instances because of your 24-hour heroic  lockouts.</p>
<p>Well, in <a href="http://www.wow.com/tags/@patch33">patch 3.3</a>,  everything&#8217;s a-changin&#8217;. While heroic lockouts aren&#8217;t going away, they  will <strong>not</strong> affect your random dungeon selections. What  this means is that if you and four guildies do a timed Culling of  Stratholme run, and then you join the queue for a random heroic, you may  be assigned Culling of Stratholme a second &#8212; or third, or fourth &#8212;  time, depending on your luck, as your random dungeon. And you&#8217;ll get two  extra Emblems of Triumph for completing the random dungeon each time,  even if you&#8217;ve run the dungeon already that day. The only way that your  lockout will affect you is that you cannot create a group with /invite  for that same dungeon again that day.</p>
<p>Basically, as long as you&#8217;re choosing the Random Dungeon option, you can  run as many heroics as you want, every day.</p>
<p>With increased rewards for, easier access to, and the trivialization of  lockouts for heroics, Patch 3.3 is the perfect time to dust off that  neglected level 80 alt of yours and take him or her on a tour of  Northrend&#8217;s most dangerous places.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is  the last major patch of <em>Wrath of the Lich King</em>. With the new  Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch  3.3 will deal the final blow to the Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Breakfast Topic: How do you feel about the new LFG system?</title>
		<link>http://blog.uswowgold.com/2009/10/30/breakfast-topic-how-do-you-feel-about-the-new-lfg-system/</link>
		<comments>http://blog.uswowgold.com/2009/10/30/breakfast-topic-how-do-you-feel-about-the-new-lfg-system/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:14:01 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[daily dungeon]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[game discussion]]></category>
		<category><![CDATA[lfg]]></category>
		<category><![CDATA[party]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[world of warcraft discussion]]></category>
		<category><![CDATA[world of warcraft hot topics]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow discussion]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow topics]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=88</guid>
		<description><![CDATA[
The LFG system has been completely revamped. Details  were released the other day. It&#8217;s supposed to be coming some time  in patch 3.3. You  won&#8217;t have to worry about not finding a tank or a healer as the LFG  interface is supposed to draw from a pool of various servers. The [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/bt-new-lfg.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>The LFG system has been completely revamped. <a href="http://www.wow.com/2009/10/27/ptr-patch-3-3-patch-notes-updated/">Details  were released the other day</a>. It&#8217;s supposed to be coming some time  in <a href="http://www.wow.com/guide-to-patch-3-3">patch 3.3</a>. You  won&#8217;t have to worry about not finding a tank or a healer as the LFG  interface is supposed to draw from a pool of various servers. The idea  of pulling players from other servers seems like a double edged sword.  Sure you might be able to run into more people and more opportunities,  but what happens if you run across a ninja or an unsavory player? I  suppose it&#8217;s reassuring to know that they&#8217;re on a different server than  you are.</p>
<p>But here&#8217;s some other changes:</p>
<ul>
<li>Players can join as individuals, as a full group, or a partial  group to look for additional party members.</li>
<li>Groups using this tool will be able to teleport directly to the  selected instance. Upon leaving the instance, players will be returned  to their original location. If any party member needs to temporarily  leave the instance for reagents or repairs, they will have the option to  teleport back to the instance.</li>
</ul>
<p>Personally I like the idea of not having to fly <em>all</em> the way  down to the Utgarde or Nexus instances. That&#8217;s going to cut down on  travel time for sure. Hopefully the players we&#8217;ll be partying with will  already be fully repaired and have enough reagents to last the run. It&#8217;s  nice to know that extra convenience has been added for the days where  we forget. Are you looking forward to these new changes?</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is the last major  patch of <em>Wrath of the Lich King</em>. With the new Icecrown Citadel  5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal  the final blow to the Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Patch 3.3 PTR: Gunship battle impressions</title>
		<link>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-gunship-battle-impressions/</link>
		<comments>http://blog.uswowgold.com/2009/10/30/patch-3-3-ptr-gunship-battle-impressions/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:09:24 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Icc]]></category>
		<category><![CDATA[Icecrown]]></category>
		<category><![CDATA[icecrown-citadel]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[skybreaker]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=86</guid>
		<description><![CDATA[
I&#8217;m on a boat!
That was the first thing that came to mind as I entered Icecrown for today&#8217;s  Gunship encounter that will be coming in patch  3.3. It was another fun fight against those foul Horde forces  although there were a few slight bugs in the mix. Unfortunately, we  weren&#8217;t able [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/10/gunship-1.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>I&#8217;m on a boat!</p>
<p>That was the first thing that came to mind as I entered <a href="http://www.wow.com/guide-to-patch-3-3#raid">Icecrown</a> for <a href="http://www.wow.com/2009/10/26/patch-3-3-ptr-raid-testing-schedule-this-week/">today&#8217;s  Gunship encounter</a> that will be coming in <a href="http://www.wow.com/media/2009/10/pinbox320-patch-3.3.jpg">patch  3.3</a>. It was another fun fight against those foul Horde forces  although there were a few slight bugs in the mix. Unfortunately, we  weren&#8217;t able to complete it because the Alliance cannons just didn&#8217;t  seemed to be working properly. The goblins must have sabotaged it.  Either that or someone forgot to reload them.</p>
<p>I added some screenshots of the event into the Icecrown gallery.</p>
<p>Anyway, it&#8217;s time to grab your sword and <em>fight the Horde! </em></p>
<p><em><span id="more-86"></span></em>After teleporting up to the exterior area where the gunships were held,  our raid group immediately engaged several Horde vermin. I was worried  that it was going to be Faction Champs for trash. We easily swatted  aside this healing druid (who wasn&#8217;t even in tree form) and ripped apart  a blood elf priest. The hunter and rogue fell swiftly underneath the  might of the Alliance task force after that.</p>
<p>Once we rescued our fellow Alliance NPCs, we had two ways to go. Going  right would mean we would have to get by this abysmally large frost  wyrm. It looked like some Horde attackers were trying to keep him at  bay. Going left meant plowing through more orcs and their allies with  the Alliance gunship, The Skybreaker, docked. Even though it would have  been fun to sandwich the Horde units between us and the wyrm, we decided  to head for the alliance vessel.</p>
<p>After all, we had an event to start.</p>
<p>Just as we were approaching dock, a large shadow appeared overhead. We  looked up only to discover that the frost wyrm we left alone earlier  blocked the path between us and the ship. Naturally, we did the only  logical thing that came to mind and charged in. The frost wyrm put up a  good fight but was soundly dispatched.</p>
<div style="text-align: center;"><img id="vimage_2403330" src="http://www.blogcdn.com/www.wow.com/media/2009/10/gunship-3.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>We boarded The Skybreaker and who did we see?</p>
<p>It&#8217;s our friend Muradin Bronzebeard!</p>
<p>His buddy beside him offered us a gift. It&#8217;s a jet pack that we get to  wear in our ill-often used shirt slot. Activating it allows us to jump  to any point within several yards. Supposedly it&#8217;s meant to be a safety  device in case we fall off the ship. But we&#8217;re a little more ambitious  than that. We&#8217;re going to use these jet packs (pictured in the very  first image of the post) to board the other ship.</p>
<p><strong>The premise</strong></p>
<p><strong> </strong>The basic idea of the encounter is that both the Alliance and  Horde gunships will be squaring off against each other. Throughout the  encounter, your raid team will be busy fending off intruders from the  opposite faction as they board your ship. You&#8217;ll have several players  manning the deck guns as they open fire on the other ship. Once the  health of the ship drops to a certain percentage, the mages on the other  ship will encase the guns in a solid block of ice preventing them from  firing. It&#8217;s up to your team to then take the offense to them and knock  out their mages and their rocketeers so that you can resume pummeling  their ship and until it crashes and burns. Not only will you have to  mess with opposing faction NPCs, you get to deal with High Overlord  Saurfang. If you&#8217;re Horde, you get the pleasure of trying to stop  Muradin Bronzebeard (and no one can stop a dwarf).</p>
<div style="text-align: center;"><img id="vimage_2403327" src="http://www.blogcdn.com/www.wow.com/media/2009/10/gunship-4.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><strong>Attempt 1</strong></p>
<p>Once we were ready to begin the encounter, it was time to ascend  Icecrown. We talked to Brann and he gave the order to fire up The  Skybreaker&#8217;s engines. The course was pre-plotted and we decided to take  the scenic route. The architecture was admired. Bone dragons were  spotted circling around the tower.</p>
<p>But then we were beset upon by the Horde gunship, Orgrim&#8217;s Hammer. They  called for us to stand down and retreat. Of course Muradin was having  none of that and said the dwarven version of &#8220;Hell naw!&#8221; and basically  ordered us to open fire. Both gunships leveled off in the air and  virtually hovered side by side.</p>
<p>Unfortunately, we came across a slight malfunction. Our cannons appeared  to be ineffective (bugged as I had mentioned earlier). We discovered  this while dodging incoming rockets. Without being able to do much of  anything else, a group was dispatched to board the other ship to attempt  to stop the rockets and take out the mages. Sadly, they didn&#8217;t last  very long without any real support and we wiped as a result.</p>
<p>One thing I will say is that it seems to take a while for the encounter  to reset after a wipe. Once every player died, we&#8217;d have to wait to zone  in because the encounter was still in progress. It seems like it won&#8217;t  reset until the Alliance gunship is destroyed.</p>
<p><strong>Attempt 2<br />
</strong><br />
We dusted ourselves off and went back once we were clear. Knowing that  the cannons were bugged, we decided to try something else and see what  the trash did. We talked to Muradin and we were up and away!</p>
<p>All of us decided to forgo the cannons and simply board their ship. We  looked for a safe zone which appeared to be toward the&#8230; bow of the  ship. My naval terminology fails me but I think that&#8217;s what it&#8217;s called.</p>
<p><em>Axethrowers</em></p>
<p><em> </em>These were annoying. All they do is throw axes and it seems as if  they are able to hit players from any range. They weren&#8217;t difficult to  take down.</p>
<p><em>Sergeant</em></p>
<p>They&#8217;re the main muscle for the Horde. Sergeants have a nasty whirlwind  effect which is capable of decapitating clothies such as priests within  their range. Players hit with a Wounding Strike will have the  effectiveness of healing spells on them reduced by 25%.</p>
<p><em>Rocketeers</em></p>
<p><em> </em>These are the enemies that are shelling the Alliance gunship and  they are a priority target. Take them out and the ship will experience  some relief from their rockets for a while. The rockets they fire are  easy enough to spot and dodge. Players can even see the runes on the  ground that show rocket impacts before they strike. Simply stand out of  the rune and you won&#8217;t take damage. If you do take damage, it&#8217;s easy  enough for healers to handle. But that doesn&#8217;t mean get careless.</p>
<div style="text-align: center;"><img id="vimage_2403329" src="http://www.blogcdn.com/www.wow.com/media/2009/10/gunship-2.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><em>Battle Mages</em></p>
<p><em> </em>Mages are the key. Take them out and your cannons will be free to  fire again.</p>
<p>By the time we figured out the individual abilities, High Overlord  Saurfang had approached us and began systematically dismantling all of  us one by one. The clothies had no chance. When he was on the tanks, the  damaged appeared to be marginal. The tank I was with reported that  Saurfang gained a stacking buff that would increase the amount of damage  the orc would do. This lead me to conclude that a tank would be needed  specifically for Saurfang while the rest of the raid was working on the  other NPCs on the ship. We would have a limited window of time before  Saurfang tore us apart and it was best that he be held off to the side.  Once the NPCs were taken care of, it was time to strategically retreat  to Alliance ship and continue firing cannons (if they were working).</p>
<p>Healing this fight is going to be random. There&#8217;s a lot of stuff to keep  track of and if you&#8217;re caught looking the wrong way, some players could  drop to 0 fairly quickly. Saurfang&#8217;s tank will need a set of heals  especially when that stacking buff starts piling high.</p>
<p>All in all, it was a fun fight and a nice preview of the mechanics that  are involved. At the present, it&#8217;s still a bit buggy with the guns and  without them we can&#8217;t beat the encounter. We ended up staying a few more  attempts after that just to get a firm handle on the mobs. Again, I&#8217;m  not sure if the encounter is properly tuned yet. The trash went down  much quicker than expected. To be fair though, this isn&#8217;t meant to be  Faction Champions 2.0 in the skies or anything. This is certainly one of  the encounters I will be looking forward to in Icecrown.</p>
<p>Oh I forgot to add. You can&#8217;t kill Saurfang. When he reaches a certain  point, he just lays the smacksdown on the entire raid. We found that out  the hard way by pouring massive DPS on him. Nope, didn&#8217;t work.</p>
<hr /><img style="margin-right: 5px;" src="http://www.blogcdn.com/www.wow.com/media/2009/10/ah1009patch33swipe.jpg" border="0" alt="" hspace="4" vspace="4" align="left" /><a href="http://wow.com/guide-to-patch-3-3">Patch 3.3</a> is the last major  patch of <em>Wrath of the Lich King</em>. With the new Icecrown Citadel  5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal  the final blow to the Arthas. <a href="http://wow.com/guide-to-patch-3-3">WoW.com&#8217;s Guide to Patch 3.3</a> will keep you updated with all the latest patch news.</p>
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