Posts tagged: World of Warcraft Patch

Patch 3.3 PTR: Updated patch notes

The patch notes for the patch 3.3 PTR have been updated. This latest iteration of the patch notes gives, in particular, warlocks and rogues some of the love that they’ve been waiting for (although I’m sure it won’t be enough for some/most).

Some highlights:

  • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
  • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
  • Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.

There are also a new slew of bug fixes.

All the updates after the break.

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PUG with the Blues 3: Live Free or PUG Blue

If you didn’t make it to the party last time, here’s your third chance to PUG it up with WoW devs and CMs. Blizzard announced take three of PUG with the Blues, and this time it’s personal.

Just hop onto the Patch 3.3 PTR this Wednesday at 4 PM PST/7 PM EST and put your character into the random heroic Wrath dungeon queue. If you’re lucky, you’ll get grouped with someone with <GM> before their name and get to run a heroic with a developer or other Blizzard rep!

This could be your only chance to catch a blue standing in fire, keyboard turning, or using Lava Burst without Flame Shock up. Don’t miss it!

Oh, and some WoW.com staff will be there too. So get your PTR client patched up and ready to go! Do you feel lucky, PUG? Do ya?


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3: Official Shadowmourne preview

Following its announcement at BlizzCon ‘09, players have been looking forward to seeing just how the new legendary two-handed axe, Shadowmourne, will be created and how it’ll function. Today, Blizzard fills us in on the details … well, sort of.

In their official preview of the weapon, Blizzard fleshes out its backstory as the Ebon Blade’s premier anti-Arthas weapon. Forged from the hardened blood of Yogg-Saron, empowered with the souls of the deceased, encased in ice from Arthas’ own Frozen Throne, the axe is intended to be a true match for Frostmourne. But at what cost?

Blizzard has yet to reveal the weapon’s stats, but the soul-stealing proc on it is pretty neat. Here’s hoping it’s not too much of a pain to craft.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests — who use DoTs all the time — saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation — right now, it’s not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now — remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it’s too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it’s such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don’t really scale with your gear — they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.


And leaving SW:P out of that is a bummer, if not a classbreaker. Misery sounds resigned — just because SW:P won’t bonus from haste doesn’t mean it won’t still get cast. But we’ll have to see if Blizzard can come up with a solution that crosses all DoT spells, both including all of the spec’s core mechanics, and still keeping overall damage reasonable.

Blood Pact: Patch 3.3 raid build roundup

Each week Dominic Hobbs brings you Blood Pact. “Oh how I love the feel of it, the way it burns your skin and weaves evil thoughts through the mind…” ~ Impsy

With patch 3.3 looking evermore imminent and the changes to warlock talents and spells seeming to have settled down, it’s a good time to take a look at what we can expect from the next expansion. This isn’t going to be a review of the fights and encounters in Icecrown — though I’m sure we’ll get to that at some point — this is a look at how our various raiding builds have changed.

I’ve already reported on most of them as they hit the PTR in previous articles, so I’m not going to dwell on the changes themselves. You can read up on this detail here, here, here and here. I wouldn’t say that lock talents are broken at the moment but it certainly seems as if we’re left little option when it comes to raiding. You have destruction for damage and a demonology bi… err… buff spec. The overriding impression I have looking at the patch 3.3 changes is that there will be more choice to play the spec you like. Something we’ve not had for a very long time.

After the break I’ll list the changes from the patch notes for reference and then we’ll get down to how that shakes out.

Patch 3.3 PTR: A look at the Raid Browser

In the latest build of the PTR, they have updated the new looking for raid interface (now called the Raid Browser). This interface is completely separate from the new Looking for Group interface and will not share its cross-realm capabilities. This means that you’ll only be raiding with the same pool of people you’ve been pugging raids with already.

While some people are upset at the lack of cross-realm support for raiding, others of us are relieved. This means no cross-realm raid stealing, no cross-realm ninjas, and no cross-realm toy trains for us to smash. It is also fairly difficult to get the same group of people back later to finish a raid when they’re scattered across your battlegroup.

However, some of the new features include the fact that the Looking for Group channel will be turned on by default for all characters and will be available in major cities, just like Trade and General. It will also be uncoupled from the LFG and Raid Browser interfaces. This means that those people who currently spam Trade with raid requests can move over to LFG and still hit their intended audience.

Right now, it also looks like you can queue for both classic and BC era raids as well as the current level content from the interface while on a level 80 character. I’m not sure if this will stay in as a similar feature was available in the normal LFG tool, but was removed a build or two later. There are still a few rough edges, but it appears to be coming along nicely.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3 PTR: Sindragosa impressions

Sindragosa. Her very name strikes fear into the hearts of mortals. This once majestic dragon was a former member of the blue flight. In fact, she was a consort of Malygos. Sindragosa was available for testing earlier this evening and she’ll be another boss in the upcoming patch 3.3 Icecrown raid. If she looks familiar, you might’ve seen her in the Wrath of the Lich King intro cinematic. It’s the same dragon that Arthas summoned.

Of the two encounters I’ve seen so far, Sindragosa has proven to be the most fun to heal in Icecrown. I’ll tell you what you can expect when your raid faces her behind the cut below. Also, our Icecrown gallery has been updated with more Sindragosa screenshots.

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Patch 3.3: Just run as many heroics as you want

Blizzard’s new Dungeon System is a pretty huge overhaul of the social and gameplay experience of getting an instance group together, and we’re all pretty excited about it here. On top of the hassle-free daily random dungeon selection and the great new matchmaking features, you even get teleported to the random dungeon.

But as it turns out, there’s even more cool stuff hiding below the surface. If you’re like me, chances are good you’ve spent a day or two chain-running heroics to gear up an alt or to get instant gratification on that badge item you want. The issue with chaining heroics at this point in time is that eventually you hit a wall: do instances you hate (Oculus) or stop running instances because of your 24-hour heroic lockouts.

Well, in patch 3.3, everything’s a-changin’. While heroic lockouts aren’t going away, they will not affect your random dungeon selections. What this means is that if you and four guildies do a timed Culling of Stratholme run, and then you join the queue for a random heroic, you may be assigned Culling of Stratholme a second — or third, or fourth — time, depending on your luck, as your random dungeon. And you’ll get two extra Emblems of Triumph for completing the random dungeon each time, even if you’ve run the dungeon already that day. The only way that your lockout will affect you is that you cannot create a group with /invite for that same dungeon again that day.

Basically, as long as you’re choosing the Random Dungeon option, you can run as many heroics as you want, every day.

With increased rewards for, easier access to, and the trivialization of lockouts for heroics, Patch 3.3 is the perfect time to dust off that neglected level 80 alt of yours and take him or her on a tour of Northrend’s most dangerous places.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Breakfast Topic: How do you feel about the new LFG system?

The LFG system has been completely revamped. Details were released the other day. It’s supposed to be coming some time in patch 3.3. You won’t have to worry about not finding a tank or a healer as the LFG interface is supposed to draw from a pool of various servers. The idea of pulling players from other servers seems like a double edged sword. Sure you might be able to run into more people and more opportunities, but what happens if you run across a ninja or an unsavory player? I suppose it’s reassuring to know that they’re on a different server than you are.

But here’s some other changes:

  • Players can join as individuals, as a full group, or a partial group to look for additional party members.
  • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.

Personally I like the idea of not having to fly all the way down to the Utgarde or Nexus instances. That’s going to cut down on travel time for sure. Hopefully the players we’ll be partying with will already be fully repaired and have enough reagents to last the run. It’s nice to know that extra convenience has been added for the days where we forget. Are you looking forward to these new changes?


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3 PTR: Gunship battle impressions

I’m on a boat!

That was the first thing that came to mind as I entered Icecrown for today’s Gunship encounter that will be coming in patch 3.3. It was another fun fight against those foul Horde forces although there were a few slight bugs in the mix. Unfortunately, we weren’t able to complete it because the Alliance cannons just didn’t seemed to be working properly. The goblins must have sabotaged it. Either that or someone forgot to reload them.

I added some screenshots of the event into the Icecrown gallery.

Anyway, it’s time to grab your sword and fight the Horde!

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