<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>USWoWGold.com Team Blog &#187; wow-talent-guide</title>
	<atom:link href="http://blog.uswowgold.com/tag/wow-talent-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.uswowgold.com</link>
	<description>World of Warcraft News, Tips, and Guides</description>
	<lastBuildDate>Sat, 26 Dec 2009 02:38:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Totem Talk: The Shaman of 2009</title>
		<link>http://blog.uswowgold.com/2009/12/25/totem-talk-the-shaman-of-2009/</link>
		<comments>http://blog.uswowgold.com/2009/12/25/totem-talk-the-shaman-of-2009/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 02:36:34 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[2009-roundup]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-shamans]]></category>
		<category><![CDATA[null]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[shaman-guide]]></category>
		<category><![CDATA[shaman-info]]></category>
		<category><![CDATA[shaman-talents]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-shaman]]></category>
		<category><![CDATA[wow-shaman-info]]></category>
		<category><![CDATA[wow-talent-guide]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=251</guid>
		<description><![CDATA[
2009 has been a year of almost continuous changes for shamans. It seems that not a patch has gone by without some changes to the class, some major, some not so severe. The class has seen mysterious DPS shortfalls, a minor controversy about health in PvP that then carried over into PvE content with the [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.wow.com/media/2009/12/0fshamanyear.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>2009 has been a year of almost continuous changes for shamans. It seems that not a patch has gone by without some changes to the class, some major, some not so severe. The class has seen mysterious DPS shortfalls, a minor controversy about health in PvP that then carried over into PvE content with the high levels of AoE damage in Ulduar with patch 3.1. <a href="http://www.wowhead.com/?spell=58790">Flametongue Weapon</a> saw changes to prevent enhancement shamans from using caster weapons. Resto got a fairly substantial review and some significant tweaks. Elemental also saw some talents redesigned.</p>
<p>While all of this was going on, shamans also saw some controversy about itemization, gear scaling and having to share caster mail between two specs that value different stats, as well as the constant battle with holy paladins to keep their grubby, grasping mitts off of our mail. Yeah, we know you don&#8217;t want that MP5 plate, but since you&#8217;re the only ones who can possibly get anything out of it, go away and leave our precious alone. (Cue the pages of discussion on why it&#8217;s perfectly acceptable for holy paladins to take caster mail and explanations in detail of why I&#8217;m an inhuman monster who drowns fish. Yes, fish, That&#8217;s how evil I am.)</p>
<p>Now that we&#8217;ve got the pleasantries out of the way (remind me to tell you the story of the year my mom beat Santa Claus up in front of the extended family) we move on to shamans in 2009.</p>
<p><span id="more-251"></span><em><strong>Class Interactions/Changes to Buff Stacking</strong></em></p>
<p>From the discussion of how Totem of Wrath compares to the Warlock version to the murmurs about the <a href="http://www.wow.com/2009/05/15/totem-talk-mystery-dps-leak/">&#8216;mystery DPS leak</a>&#8216; being related to our DoT&#8217;s not working properly or being affected by another class being nerfed, shamans and the complexity of their various totem buffs were possibly the single class most affected by the change<a href="http://forums.wow-europe.com/thread.html?topicId=5640524782&amp;pageNo=1&amp;sid=1#0"> to how buffs work in <em>Wrath of the Lich King</em></a>. As a shaman, you now have to pay more attention to the make up of your party or raid than ever before to make sure you&#8217;re not dropping a totem that duplicates a buff already present (and after a while, you can end up simply running out of totems you can drop without duplicating someone&#8217;s efforts) &#8211; as an example, you&#8217;re probably going to drop Totem of Wrath in your raid (as an elemental shaman) even if you have a Ret Paladin providing the same debuff to the boss with Heart of the Crusader, or a demo lock surpassing the spellpower benefit of the totem with his pet, depending on the situation. (You may well drop a <a href="http://www.wowhead.com/?spell=58734">Magma Totem</a> and spam glyphed <a href="http://www.wowhead.com/?spell=16544">Improved Fire Nova</a> on a big trash pull, of course. You can hit that bad boy six times before the totem despawns, not that I&#8217;ve been doing this and making tanks cry or anything.)</p>
<p>I&#8217;d definitely put the changes to how buffs stack down as a big change to shamans in this expansion so far, and frankly, all too often the shaman version of a buff or debuff loses out to some other class&#8217;s. I get that our totems stand in one place and provide their buffs as an aura, meaning that if the other class&#8217; buff wasn&#8217;t superior our totems would just overwrite them and we&#8217;d have to rebuff people who were going to leave the totem&#8217;s area, but there has to be a way around this that favors the shaman once in a while.</p>
<p><a href="http://www.wowhead.com/?achievement=2716"><em><strong>Dual Talent Specialization</strong></em></a></p>
<p>Seriously this should be in just about any class&#8217; list of &#8220;Big Things of 2009&#8243;. I&#8217;ve seen Elemental/Resto, Enhancement/Elemental, Elemental/Elemental (PvP/PvE), Resto/Resto (both PvE specs, just focused differently)&#8230; Dual Talent Specialization gives players the chance to customize and channel their characters to succeed at an aspect of the game without immediately locking themselves out of other aspects. Healers want to grind? Boom, here&#8217;s your DPS grinding spec. DPS want to help out the raid when a bit of extra healing is needed? You can have a healing spec ready to go. Want to PvP as elemental but still enjoy raiding as enhance? We have you covered.</p>
<p><em><strong>Totem Bar Interface</strong></em></p>
<p>Honestly, this was an idea that took so long to come to fruition (how many of us had various totem addons to try and automate the process out a little before patch 3.2) and was such a nice change it really deserves to be celebrated. The <a href="http://www.wowhead.com/?spell=66842">Call of the Elements</a>, <a href="http://www.wowhead.com/?spell=66843">Call of the Ancestors</a> and <a href="http://www.wowhead.com/?spell=66844">Call of the Spirits</a> spells allowing shamans to pre-select four totems and drop them as a group is simple and made a process that was irritating (run after the group, drop totems one at a time wasting globals) and could even be deleterious (a resto shaman trying to get the totems down in between casting healing spells, for instance) into something easy to use. You can even change the call spells on the fly via a very easy to use tab system, so you don&#8217;t have to keep dropping Strength of Earth in your Call of the Ancestors set if you have a DK in the group without having to use an entirely different Call if you don&#8217;t want to. (I like Call of the Spirits to be my PvP set of totems.)</p>
<p><em><strong>Patch 3.1 and 3.2 both redesign shamans</strong></em></p>
<p>Shamans saw a lot of design changes in both <a href="http://www.wowwiki.com/Patch_3.1#Shaman">patch 3.1</a> and <a href="http://www.wowwiki.com/Patch_3.2.0#Shaman">3.2</a>. Bloodlust/Heroism saw a shorter cooldown with a longer debuff (adjusted so that raids that wiped could use B/H on their next attempt), Flametongue Weapon was changed to benefit a slower weapon, both elemental totems were buffed, Earth Shock lost its spell interrupt and gained an attack speed slowing effect, Wind Shock was renamed Wind Shear and was taken off of the shock cooldowns, Fire Nova Totem was replaced with the Fire Nova talent, Restoration got a significant overhaul. (Resto&#8217;s overhaul was one of the minor success stories of 3.2 in my opinion, as healing on my shaman got significantly more fun for me after that.)</p>
<p><a href="http://www.wowhead.com/?spell=63374">Frozen Power</a> was introduced to help enhancement out in PvP, our poison and disease cleansing spells and totems were rolled into one, Spirit Weapons, Improved Stormstrike, Chain Heal, Shamanistic Rage, Elemental Mastery, Lightning Overload&#8230; the list of talents and abilities that saw redesign in one of these two patches is pretty significant. <a href="http://www.wowhead.com/?spell=63372">Booming Echoes</a> was introduced for elemental (<a href="http://www.wowhead.com/?spell=62101">Shamanism</a>, an even more significant talent for elemental scaling, was actually added in 3.0.8). Even things like base health were adjusted this year. It&#8217;s really safe to say that shamans have been one of, if not the, most highly adjusted and redesigned classes of this expansion. (<a href="http://www.wowwiki.com/Patch_3.3.0#Shamans">Patch 3.3 continued this trend </a>with the introduction of <a href="http://www.wowhead.com/?spell=61657">Fire Nova</a>, or as I like to call it, &#8220;Lookit me, I&#8217;m <a href="http://en.wikipedia.org/wiki/Arthur_Brown_%28musician%29">Arthur Brown</a>! I&#8217;m sorry, Mister Tank.&#8221;)</p>
<p>It&#8217;s been a really astonishing year of changes and re-changes for shamans. Between itemization and scaling issues, buff controversies, and nigh-continuous redesigns, it&#8217;s a wonder we can still recognize the class, but shamans keep on dropping totems. (Even if those totems <a href="http://www.wow.com/2009/10/02/patch-3-3-ptr-new-totems-for-trolls/">look really different </a>now.) Here&#8217;s to another year of dropping sticks in the ground and setting everything on fire, or healing everything. Whichever you prefer.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.uswowgold.com/2009/12/25/totem-talk-the-shaman-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Care and Feeding of Warriors: The Warrior of 2009</title>
		<link>http://blog.uswowgold.com/2009/12/25/the-care-and-feeding-of-warriors-the-warrior-of-2009/</link>
		<comments>http://blog.uswowgold.com/2009/12/25/the-care-and-feeding-of-warriors-the-warrior-of-2009/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 02:27:25 +0000</pubDate>
		<dc:creator>Shawn Alex</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2009-Year-in-review]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[Blizzcon-2009]]></category>
		<category><![CDATA[cataclysm-guide]]></category>
		<category><![CDATA[cataclysm-news]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[expanion]]></category>
		<category><![CDATA[expansion-three]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[next-xpac]]></category>
		<category><![CDATA[null]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[third-expansion]]></category>
		<category><![CDATA[third-xpac]]></category>
		<category><![CDATA[warrior-guide]]></category>
		<category><![CDATA[warrior-info]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-4.0]]></category>
		<category><![CDATA[wow-4.0.2]]></category>
		<category><![CDATA[wow-cataclysm]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-expansion]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-talent-guide]]></category>
		<category><![CDATA[wow-third-expansion]]></category>
		<category><![CDATA[wow-warrior]]></category>
		<category><![CDATA[wow-warrior-info]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=241</guid>
		<description><![CDATA[
The Care and Feeding of Warriors is WoW.com&#8217;s column about aromatic essential oils for use in baths and to spruce up the house. Unfortunately I don&#8217;t know anything about those so I&#8217;m going to have to talk about playing a warrior in World of Warcraft instead. My hands are tied, I&#8217;m afraid.

Wow, that was a [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.wow.com/media/2009/12/2009warrior.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<div><em>The Care and Feeding of Warriors is WoW.com&#8217;s column about aromatic essential oils for use in baths and to spruce up the house. Unfortunately I don&#8217;t know anything about those so I&#8217;m going to have to talk about playing a warrior in World of Warcraft instead. My hands are tied, I&#8217;m afraid.</p>
<p></em></div>
<p>Wow, that was a year, huh? From the dizzying highs of fury spec in Naxxramas to the somewhat less dizzying highs of Ulduar, arms&#8217; constant evolution and protection spec&#8217;s astonishing makeover as the expansion launched, 2009 was a year that saw warriors sway from top DPS and solid tanks as if in some kind of gale force wind. Armor Penetration went from a stat we&#8217;d take if we had to and is now one of our top DPS stats, Block got a makeover that led to changes in how abilities like Shield Block and Shield Slam calculate, and in general we saw the effects of stat inflation on gear really have an effect on us and how we stack up to other classes as tanks and DPS. If you were a tanking warrior in Naxx on <a href="http://www.wow.com/2009/01/02/the-care-and-feeding-of-warriors-the-year-2008/">January 1st. 2009</a>, for example, you may have had upwards of 35k health. (To be honest, it&#8217;s hard for me to remember, it may have gotten up to 38k if you stacked stamina.) Now, a geared TotGC tank walking into ICC can pretty easily hit 54 to 55k health fully raid buffed.</p>
<p>And it&#8217;s only going up from here. Icecrown Citadel promises much improved itemization as well as crazy old school procs that should have warriors, be they DPS or tanks, salivating.</p>
<p>Warriors have definitely had their ups and downs this year, but I think we can say we&#8217;re ending the year on a fairly high note. Fury DPS has managed to get back to a competitive place with the new weapons, arms still lags behind but has solid PvP and PvE uses, and protection is quite possibly the single strongest tanking class by virtue of sheer flexibility: other tanks may have more health, more armor, or more AoE threat, but protection&#8217;s suite of abilities includes standouts like Shockwave, Vigilance, Spell Reflection and Warbringer, making it possibly #2 in every single tanking category when no class can claim to be #1 in them all. Let&#8217;s look at some changes and how they shook out for warriors.</p>
<p><span id="more-241"></span><em><strong>Titan&#8217;s Grip</strong></em></p>
<p>Yes, even a year and a month later, Titan&#8217;s Grip has changed how warrior&#8217;s DPS forever. It&#8217;s not just fury that it changed, either: the rather radical design elements included in the arms tree are testament to the difficulty inherent in trying to balance a tree that DPS&#8217; with one 2h weapon against a tree that sees that one 2h and raises it another one.</p>
<p>Titan&#8217;s Grip didn&#8217;t just cause design problems for arms, however: the talent itself required a lot of adjustment until it reached its current state. It&#8217;s no secret that I disliked the hit penalty when it was originally introduced, chortled in glee when it was removed, and then wept bitter black tears when the talent instead gained a flat 10% damage penalty to offset the benefit of having all the stats of two two-handers. I&#8217;m still not thrilled about that penalty, or the idea that in order to match any other hybrid DPS who uses a two hander I have to spend DKP on another one and then eat that penalty on top of it, but I can&#8217;t deny the evidence of my senses: as gear improves even penalized Titan&#8217;s Grip just gets better and better and better. (Hey, when a tanking warrior can go DPS for one fight, throw on his DPS gear and switch to his old DPS raiding spec and hit 9.5k DPS, even the most bitter curmudgeon in existence has to admit he was wrong.)</p>
<p>Titan&#8217;s Grip is a problematic talent, to be sure. I expect it will require further adjustment as we go into Cataclysm and see five more levels, with the redesigned talent trees and even more powerful gear. But it does what it was intended to do and moves fury DPS away into a unique and iconic level.</p>
<p><a href="http://www.wowwiki.com/Dual_Talent_Specialization"><em><strong>Dual Talent Specialization</strong></em></a></p>
<p>Was anything as directly and immediately class changing for every single class in the game as <a href="http://www.wowhead.com/?achievement=2716">Dual Talent Specialization</a>? Perhaps it wasn&#8217;t as big a deal for the so called &#8216;pure&#8217; classes, but for classes who can perform two or more roles, this was an absolute revelation. As long as you can keep your gear, glyphs and specs current, you now have the ability to (as just one example) tank and have a DPS spec, or PvP and PvE. The customization and flexibility this offers is simply astonishing, and it&#8217;s a feature I&#8217;m so glad they decided to put into the game.</p>
<p><a href="http://www.wow.com/2009/10/08/the-care-and-feeding-of-warriors-armor-penetration/"><br />
<em><strong>Armor Penetration</strong></em></a></p>
<p>Until <a href="http://www.wow.com/2009/03/07/patch-3-1-ptr-ulduar-emblem-of-conquest-gear-for-warriors/">patch 3.1 dropped</a>, no one was really thinking all that much about Armor Pen. It had its moment back in BC with enchants like <a href="http://www.wowhead.com/?item=33307">Executioner</a> and weapons like <a href="http://www.wowhead.com/?item=30902">Cataclysm&#8217;s Edge</a>, but people were generally of the opinion that ArP was a confusing and really awkward stat. But 3.1 made ArP indispensable to the DPS warrior. So much so that there was wonkiness with the stat and has been ever since: we quickly <a href="http://www.wow.com/2009/05/16/armor-penetration-to-be-capped-at-100/">saw it capped</a> so it couldn&#8217;t reduce armor to below zero, there was much discussion of how the stat was calculated at all (to the point where <a href="http://www.wow.com/2009/04/19/ghostcrawler-on-the-mechanics-behind-armor-penetration/">devs actually explained it</a>, something they rarely do) and the amount of ArP rating you needed to actually reduce armor was<a href="http://www.wow.com/2009/09/05/armor-penetration-being-nerfed-in-3-2-2/"> increased in patch 3.2.2</a> to address it&#8217;s runaway popularity among physical DPSers.</p>
<p>Since warriors are pretty close to being a purely physical DPS class (we have a few bleeds and bleed effects) ArP is one of those stats that, of all plate wearers, benefits us the most. While it&#8217;s gone back and forth ever since it came roaring back with Ulduar, you simply cannot ignore ArP if you want to DPS as a warrior.</p>
<p><strong><em>Block</em></strong></p>
<p>It&#8217;s been a roller coaster of a year for us block tanks. We talked about <a href="http://www.wow.com/2009/05/28/the-woes-of-block/">block</a> back in May, and while the basic idea of block hasn&#8217;t changed (you have two stats, block rating, which determines how often you block, and block value, which determines how much damage you block when you do) block itself has had its ups and downs this year. The <a href="http://www.wow.com/2009/06/18/changes-coming-for-block-in-patch-3-2/">changes to Block in 3.2</a> didn&#8217;t magically fix all of its issues. Even Blizzard itself said in the <a href="http://www.wow.com/2009/07/16/class-qanda-warrior/">Q&amp;A series</a> that block will eventually move to a pure percentage system where the amount you block will not be a static number but rather a certain percentage of a blocked hit. This will make the stat less godly on big trash pulls (in some instances a high block tank can simply ignore trash because their individual hits will never get over his block value, especially with talents like <a href="http://www.wowhead.com/?spell=47296">Critical Block</a>) while making it more effective against a boss who hits for 30k or more. (Depending on the percentages blocked, of course&#8230; too low and it&#8217;s just a nerf across the board, too high and block becomes the only stat anyone cares about.)</p>
<p>Part of the issue for warriors and block and the reason we saw so much tuning when block value from items was increased (and also the reason the amount of block value we get from strength wasn&#8217;t) is that we use block as a threat stat as well as a damage reduction stat. Right now you can go play arenas and see, possibly for the first time, prot warriors in high strength or strength/BV sets running around Shield Slamming as an offensive strategy. This is subject to diminishing returns (this was put in place in patch 3.2) -</p>
<p><em><a href="http://www.wowhead.com/?spell=47488">Shield Slam</a>: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player&#8217;s level and caps the maximum damage benefit from shield block value at 34.5 times the player&#8217;s level.<br />
</em><br />
What this means is that when you hit Shield Block, the amount of block value you get from the talent doesn&#8217;t just scale directly to Shield Slam damage, which while a clunky solution is certainly more elegant than the <a href="http://www.wow.com/2009/07/09/the-care-and-feeding-of-warriors-patch-3-2-gets-weird/">&#8216;Shield Block just adds threat to your Shield Slam, no damage&#8217;</a> solution that was the original goal. While the doubling of block value on gear and the diminishing returns on block value for Shield Slam damage is not ideal, it&#8217;s definitely better than rolling back to pre-<em>WOTLK </em>days.</p>
<p><em><strong>Gear Scaling, Rage Generation and Rumblings of the Future</strong></em></p>
<p>Warriors have forever been the class that scales the most&#8230; <em>interestingly</em>&#8230; with gear. We&#8217;ve seen rage normalization attempt to fix this back when BC came out (and fail spectacularly, too, I might have added at the time <a href="http://www.wow.com/2008/01/04/the-care-and-feeding-of-warriors-this-is-the-year-that-was/">oh look I did</a>) and it&#8217;s been an issue ever since. The mantra is as it has always been: a warrior leveling has the most downtime, has to stop and eat while out grinding and soloing, and is weaker in relatively equal gear than almost any other class. Then, as the warrior gets better and better gear, his or her relative strength increases out of kilter with how other classes scale because as the gear improves, rage starvation goes from a real liability to a complete nonissue, giving the warrior effectively a red mana bar that starts low and then shoots up, never going empty.</p>
<p>Meanwhile, the tanking warrior finds herself or himself walking an entirely different tightrope. The gear he or she uses to tank absolute cutting edge fights, the best of the best for survival against massive spike damage from huge, powerful bosses, is a liability tanking anywhere else. Your best gear? Don&#8217;t wear it to heroics. Oh, I know the DPS will be wearing all of their best gear, the same level and quality of gear as your best stuff, earned in the same dungeons and raids. But you can&#8217;t do that. Strap on that older gear with worse stats, or gear to stack a threat stat or two over health even if it means wearing stuff you abandoned two tiers of content ago. It&#8217;s not crippling, but it is irritating: I know I dislike losing 3k health to tank a heroic.</p>
<p>These aspects of the class&#8230; the wonky nature of rage generation and how the class scales&#8230; have had profound impact on how the class has been designed, and how it will be designed. The <a href="http://www.wow.com/2009/07/16/warrior-qanda-analysis/">Warrior Q&amp;A</a> we saw this year showed us that an awareness of this issue is still foremost in Blizzard&#8217;s look to future design. And the <a href="http://www.wow.com/2009/08/28/the-care-and-feeding-of-warriors-comes-the-cataclysm/">Cataclysm</a> preview we saw at BlizzCon 2009 showed us that the changes will most likely be baked right into our talents and the Mastery ability, meaning that we are coming to the end of the time where a warrior uses stats like defense to determine the tanking viability of an item.</p>
<p>Make no mistake: warriors are still absolutely the class that scales best with gear. Bad gear is almost crippling to a warrior, and the better suited gear is to a role the more powerful the warrior is. Tanking is still heavily dependent on rage from damage taken, not dealt, and that is most likely going to change, and we first heard about it at BlizzCon.</p>
<p>Also, that class Q&amp;A said Arms Warriors maybe will get to tank with 2h weapons, which is pretty sweet and I wanted to mention it again.</p>
<p><em><strong>Arms goes round and round and round</strong></em></p>
<p>It&#8217;s hard, looking back now, to remember that there was a time where fury warriors wore tons of leather and mail and used 2 1h weapons like discount rogues, and arms warriors were the undisputed kings of two handed weapon fighting among the clanky rage class. All through Burning Crusade, Arms was feared for its Mace Specialization Stuns (especially when combined with a <a href="http://www.wowhead.com/?item=28442">Stormherald</a>) and of course Mortal Strike. Arms was regarded as a PvE DPS debuff spec, able to put out respectable numbers while also granting <a href="http://www.wowhead.com/?spell=29859">Blood Frenzy</a> to the raid.</p>
<p>Frankly, when <em>Wrath</em> was in beta, I wasn&#8217;t terribly impressed with arms. The new ability Bladestorm felt weak, arms felt kitable, and MS just didn&#8217;t seem all that impressive anymore. Fury was over there dual wielding 2h and I was trying out arms and feeling like a tool. Frankly, I really missed paying attention to arms&#8217; new abilities like <a href="http://www.wowhead.com/?spell=56638">Taste for Blood</a>, <a href="http://www.wowhead.com/?spell=56614">Wrecking Crew</a> and <a href="http://www.wowhead.com/?spell=29724">Sudden Death</a>. Obscured by my own obsession with Titan&#8217;s Grip I missed as the developers moved arms as a spec into the ;disciplined and solider-like&#8217; spec they had in mind for it.</p>
<p>This past year has seen a lot of <a href="http://www.wow.com/2009/03/13/the-care-and-feeding-of-warriors-arms-waits-and-waits-and-waits/">up and down for arms</a>. There was the creation of <a href="http://www.wowhead.com/?spell=64976">Juggernaut</a>, followed hard upon by the nerf to Juggernaut (but not to macros yelling catchphrases from last year&#8217;s internet memes) which did help give arms much needed comabt mobility in both PvP and in movement heavy fights like Ulduar. In the hands of a skilled player, arms is capable of solid DPS and is a threat again on the PvP battlefield (the sheer volume of people complaining about Bladestorm proves that arms is no longer seen as the free kill it was at the beginning of the year). Part of this is also the change to Battle Stance adding ArP and the buffing of Sword Spec to where it&#8217;s actually a useful ability and you won&#8217;t reject a sword out of hand for the spec. Arms is solid now. Although even at this late date <a href="http://forums.worldofwarcraft.com/thread.html?topicId=20133929318&amp;sid=1&amp;pageNo=19#364">we can find issues to fix, apparently</a>.</p>
<p>There&#8217;s a lot more to discuss, of course (holy crap the Dungeon Finder alone), there always is. But here&#8217;s to 2009, and looking forward to 2010.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.uswowgold.com/2009/12/25/the-care-and-feeding-of-warriors-the-warrior-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Arcane Brilliance: Gearing up after the glorious patch 3.3</title>
		<link>http://blog.uswowgold.com/2009/12/20/arcane-brilliance-gearing-up-after-the-glorious-patch-3-3/</link>
		<comments>http://blog.uswowgold.com/2009/12/20/arcane-brilliance-gearing-up-after-the-glorious-patch-3-3/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 06:09:32 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[dungeon-finder]]></category>
		<category><![CDATA[dungeon-finder-system]]></category>
		<category><![CDATA[dungeon-finder-tool]]></category>
		<category><![CDATA[epic-gear]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[forge-of-souls]]></category>
		<category><![CDATA[gearing]]></category>
		<category><![CDATA[gearing-for-raids]]></category>
		<category><![CDATA[Gearing-Up]]></category>
		<category><![CDATA[gearing-up-at-80]]></category>
		<category><![CDATA[gearing-up-your-mage]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-mages]]></category>
		<category><![CDATA[Halls-of-Reflection]]></category>
		<category><![CDATA[heroic]]></category>
		<category><![CDATA[heroic-dungeon]]></category>
		<category><![CDATA[heroic-instance]]></category>
		<category><![CDATA[heroic-instances]]></category>
		<category><![CDATA[heroics]]></category>
		<category><![CDATA[mage-guide]]></category>
		<category><![CDATA[mage-info]]></category>
		<category><![CDATA[mage-talents]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[pit-of-saron]]></category>
		<category><![CDATA[random-dungeon]]></category>
		<category><![CDATA[random-dungeon-tool]]></category>
		<category><![CDATA[random-heroic]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[trial-of-the-champion]]></category>
		<category><![CDATA[world-of-warcraft-class-guide]]></category>
		<category><![CDATA[world-of-warcraft-guide]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-mage]]></category>
		<category><![CDATA[wow-mage-info]]></category>
		<category><![CDATA[wow-mages]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-talent-guide]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=229</guid>
		<description><![CDATA[
It&#8217;s time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.wow.com/media/2009/12/teir-9-mage.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><em>It&#8217;s time again for <a href="http://www.wow.com/category/Arcane-Brilliance/">Arcane Brilliance</a>, the weekly <a href="http://www.wow.com/category/mage/">mage</a> column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can&#8217;t target? I&#8217;m sure more than one mage has certainly </em>tried<em>. </em></p>
<p>So I&#8217;m officially nominating <a href="http://www.wow.com/guide-to-patch-3-3">patch 3.3</a> for &#8220;best patch ever&#8221; status. Here&#8217;s a short list of the highlights of this patch:</p>
<ul>
<li>Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot</li>
<li>A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King&#8217;s tailpipe</li>
<li>The incredible, game-changing <a href="http://www.wow.com/2009/12/08/patch-3-3-the-dungeon-finder-guide/">Dungeon Finder Tool</a>, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer</li>
<li>A few choice mage buffs, including a PvE viable Frost spec</li>
<li>Quest Tracking without the need for an addon</li>
<li>Quel&#8217;delar and Shadowmourne</li>
<li>A swiftly approaching new Arena Season</li>
<li>Weekly raid quests</li>
<li>The Kalu&#8217;ak Fishing Derby</li>
<li>Perky the Pug</li>
<li>A host of little changes for low level characters</li>
<li><a href="http://www.wow.com/2009/12/09/the-single-greatest-thing-that-has-ever-happened-ingame/">Rocket bare</a></li>
</ul>
<p>Not shabby, right? And best of all, Blizzard has managed to deploy the majority of this new content without also deploying a host of bugs, glitches, and instability, or otherwise making the game unplayable for awhile as we&#8217;ve come to expect from patches this large. There were some log-in issues and bugginess on day one, but by day two, everything was running relatively smoothly by day two. I&#8217;m being relatively conservative when I say that Blizzard, in my personal opinion, has hit this one out of the park.</p>
<p><span id="more-229"></span></p>
<p>As we discussed last week, perhaps no single change in the history of the game has altered <em>WoW</em>&#8217;s landscape so fundamentally as the Dungeon Finder Tool. Bridging the gap between a fresh level 80 character and a completely raid-worthy character has never been easier, or more fun, to accomplish. The options are myriad. Even those of you who have been raiding consistently with your mages prior to 3.3 will likely find a host of new ways to plug holes in your gear set through this new tool.</p>
<p>So let&#8217;s look at our new options:</p>
<p><strong>Gearing from scratch</strong></p>
<p>Once upon a time (and not very long ago at all), hitting 80 was a milestone that ushered in a new weeks-long period of desperately trying to span the gulf between your mismatched greens and blues and the epicness you saw all around you. It required expensive profession mats, reputation grinding, and hours of waiting for instance groups to form. It took, as I mentioned earlier, <em>weeks</em>.</p>
<p>Now you can make more progress in an afternoon.</p>
<p>As I see it, there are two excellent options for a fresh level 80 mage, depending upon the resources available to you. If you have a group of friends or guildies to play with who are willing to carry you a bit at first, your single most efficient path is to head directly for normal <a href="http://www.wowhead.com/?zone=4723">Trial of the Champion</a> and then farm it. Item-level 200 epics drop from every boss there, and you&#8217;ll find you can fill up a great many slots with quality gear in very little time without ever leaving that instance. It isn&#8217;t terribly difficult for even moderately geared characters on normal mode, and after a few runs, if the drops go your way, you&#8217;ll find you aren&#8217;t a liability anymore.</p>
<p>The other option, for those without access to that kind of in-game support structure, or those who simply wish not to be carried even for a short while, is to immediately begin queuing for random Lich King dungeons in the Dungeon Finder. Not the heroics&#8230;you aren&#8217;t ready for that. Just hit the normal versions of the level 80 Lich King dungeons, and start upgrading your gear to blue-quality and picking up <a href="http://www.wowhead.com/?item=47241">Emblems of Triumph</a>. Now, the problem with this is that you will likely get thrown into some random Trial of the Champion groups, or even more likely, some random Icecrown Citadel 5-man groups. The Icecrown 5-mans, especially, are a bit beyond your abilities at this point. Blizzard has implemented a hidden minimum gear-score requirement for entry into these instances, but in my experience, it doesn&#8217;t always work.</p>
<p>If you get one of these instances, you have two choices: leave and wait out the 15 minute debuff, or stick around and risk being kicked. I&#8217;m not telling you what to choose here. If you leave, there&#8217;s still a very good chance you&#8217;ll get thrown into another of these four tough instances the next time you queue anyway. If you&#8217;re confident in your skills, and you feel you can make up for your low DPS by not dragging down your group in other ways, then by all means give these instances a shot. If your group is forgiving, they may not care about your subpar DPS. If the group is struggling, you may need to discretely excuse yourself to provide them the opportunity to find a more seasoned DPS. One place I&#8217;d absolutely avoid until you get better gear is the final Icecrown 5-man instance, Halls of Reflection. The wave-style opening encounter can be harsh for even strong groups, and the final flight from the Lich King is such a massive DPS race that you risk crippling your group and causing a wipe if you&#8217;re not putting out solid damage.</p>
<p>Of course, you can solve all of these problems by queuing only for specific instances, but by doing so, you eliminate the ability to start collecting Emblems of Triumph. The bottom line here is to start hitting instances right away, learning your role within the group, and collecting gear upgrades as swiftly as possible. When you feel ready (and it really shouldn&#8217;t take very long at all), you can again choose from one of two paths.</p>
<p><strong>1. Random Heroics</strong></p>
<p>You should find it even faster to find groups for these, as everybody and their grandma is farming heroics for Emblems right now, and I don&#8217;t see that popularity tapering off anytime soon. It&#8217;s important that you be relatively well-geared before hitting the heroics, so that you aren&#8217;t the proverbial turd in your group&#8217;s punchbowl while running these potentially challenging instances. Once you&#8217;re ready, though, there may be no single more efficient way to gear yourself up than by farming random heroics.</p>
<p>Your gear upgrade options here are legion. There are the drops themselves, which will all be item-level 200 rare or epic-quality and can swiftly provide upgrades for the gear you got in the normal versions of these instances. In addition, you will be gaining two Emblems of Frost a day, and more Emblems of Triumph than you can keep track of. In a matter of hours, you can have enough to begin purchasing pieces of <a href="http://www.wowhead.com/?itemset=844">your tier 9 set</a> from the emblem vendors at the Argent Tournament. I want you to take a brief look at one of these pieces to give you some idea of how massive these upgrades will be:</p>
<p><a href="http://www.wowhead.com/?item=47777">Sunstrider&#8217;s Shoulderpads of Conquest</a></p>
<p>Yup. And it&#8217;ll cost you 30 Emblems of Triumph to purchase that. That&#8217;ll take you an hour or two, if you get in some decent groups. In fact, with some efficient heroic-running, you could easily have the entire set in a matter of days. Then you can start farming up Emblems for some of the other choice items available at the vendors in Dalaran, like this trinket:</p>
<p><a href="http://www.wowhead.com/?item=48724">Talisman of Resurgence<br />
</a><br />
Now again, though the gear-score requirements should keep you out of them early on in your heroic-running, you may find yourself thrown into a random Heroic ToC or one of the Icecrown 5-mans, any of which may very well be a bit beyond your capabilities at this point. If you can stick around and not kill your group or get yourself kicked from it, then by all means do so. The gear you get there is potentially very nice. But as with the normal versions, if you&#8217;re going to be a liability, leaving is always an option. Only you can make this decision.</p>
<p>Which leads to the second option:</p>
<p><strong>2. Trial of the Champion/Icecrown 5-mans</strong></p>
<p>Once you&#8217;re ready, you may instead choose to gear up by running these instances exclusively, farming all the gear from them that you want, then moving on to the heroic versions. This is an especially efficient options if you have an already established group to run them with.</p>
<p>The normal version of ToC nets you item-level 200 epics (the trinket is especially nice), and the heroic item-level 219 epics. If you want a more detailed run-down, see my ToC gear guide<a href="http://www.wow.com/2009/07/25/arcane-brilliance-trial-of-the-champions-loot-preview-for-mages/"> here</a>. The normal versions of the three Icecrown instances provide you with item level 219 epics on par with those from heroic ToC, and the heroics throw item-level 232 epics at you. These can easily fill open slots in even an experience raider&#8217;s gear sets.</p>
<p>Here&#8217;s the full list of mage gear from these three instances:<br />
<strong><br />
Normal Forge of Souls</strong><a href="http://www.wowhead.com/?item=49788"><br />
</a></p>
<ul>
<li><a href="http://www.wowhead.com/?item=49788"> Cold Sweat Grips</a> &#8211; Hands</li>
<li><a href="http://www.wowhead.com/?item=49799">Coil of Missing Gems</a> &#8211; Neck</li>
<li><a href="http://www.wowhead.com/?item=49796">Essence of Anger</a> &#8211; Waist</li>
<li><a href="http://www.wowhead.com/?item=49854">Mantle of Tattered Feathers</a> &#8211; Shoulder</li>
<li><a href="http://www.wowhead.com/?item=49790">Blood Boil Lancet</a> &#8211; Staff</li>
<li><a href="http://www.wowhead.com/?item=49852">Coffin Nail</a> &#8211; Wand</li>
</ul>
<p><strong>Normal Pit of Saron</strong><a href="http://www.wowhead.com/?item=49805"><br />
</a></p>
<ul>
<li><a href="http://www.wowhead.com/?item=49805">Ice-Steeped Sandals</a> &#8211; Feet</li>
<li><a href="http://www.wowhead.com/?item=49825">Palebone Robes</a> &#8211; Chest</li>
<li><a href="http://www.wowhead.com/?item=49822">Rimewoven Silks</a> &#8211; Legs</li>
<li><a href="http://www.wowhead.com/?item=49809">Wristguards of Subterranean Moss</a> &#8211; Wrist</li>
<li><a href="http://www.wowhead.com/?item=49801">Unspeakable Secret</a> &#8211; Staff</li>
</ul>
<p><strong>Normal Halls of Reflection</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=49834">Frayed Abomination Stitching Shoulders</a> &#8211; Shoulder</li>
<li><a href="http://www.wowhead.com/?item=49828">Marwyn&#8217;s Macabre Fingertips</a> &#8211; Hands</li>
<li><a href="http://www.wowhead.com/?item=49849">Tattered Glacial-Woven Hood</a> &#8211; Head</li>
<li><a href="http://www.wowhead.com/?item=49846">Chilled Heart of the Glacier</a> &#8211; Dagger</li>
<li><a href="http://www.wowhead.com/?item=49833">Splintered Icecrown Parapet</a> &#8211; Sword</li>
</ul>
<p><strong>Heroic Forge of Souls</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=50193">Very Fashionable Shoulders</a> &#8211; Shoulder</li>
<li><a href="http://www.wowhead.com/?item=50211">Arcane Loops of Anger</a> &#8211; Neck</li>
<li><a href="http://www.wowhead.com/?item=50213">Mord&#8217;rethar Robes</a> &#8211; Chest</li>
<li><a href="http://www.wowhead.com/?item=50210">Seethe</a> &#8211; Sword</li>
</ul>
<p><strong>Heroic Pit of Saron</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=50266">Ancient Polar Bear Hide</a> &#8211; Chest</li>
<li><a href="http://www.wowhead.com/?item=50263">Braid of Salt and Fire</a> &#8211; Waist</li>
<li><a href="http://www.wowhead.com/?item=50286">Prelate&#8217;s Snowshoes</a> &#8211; Feet</li>
<li><a href="http://www.wowhead.com/?item=50273">Engraved Gargoyle Femur</a> &#8211; Staff</li>
<li><a href="http://www.wowhead.com/?item=50259">Nevermelting Ice Crystal</a> &#8211; Trinket</li>
</ul>
<p><strong>Heroic Halls of Reflection</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=50298">Sightless Crown of Ulmaas</a> &#8211; Head</li>
<li><a href="http://www.wowhead.com/?item=50292">Bracer of Worn Molars</a> &#8211; Wrist</li>
<li><a href="http://www.wowhead.com/?item=50299">Suspiciously Soft Gloves</a> &#8211; Hands</li>
<li><a href="http://www.wowhead.com/?item=50314">Strip of Remorse</a> &#8211; Waist</li>
<li><a href="http://www.wowhead.com/?item=50309">Shriveled Heart</a> &#8211; Off-hand Frill</li>
<li><a href="http://www.wowhead.com/?item=50291">Soulsplinter</a> &#8211; Wand</li>
</ul>
<p>There are a few other possible upgrades in there, but they all have mana-per-5 on them, which means that they go to the healer unless the healer passes. If they&#8217;re upgrades for you, and the healer doesn&#8217;t need them, by all means take them.</p>
<p>Bottom line here? You can very easily gear your mage up in full epics in a very short amount of time. No more grind. Most of the old stop-gaps (expensive profession epics, BoE world drop epics, faction rewards, PvP gear for PvE) have fallen into the realm of obsolescence. It&#8217;s too easy, too fast, and too much fun not to gear up through the new instances and the Dungeon Finder these days.</p>
<p>One final tip, before you embark upon your great random 5-man adventure: As soon as you can, buy up all of the various <a href="http://www.wowhead.com/?item=43157">faction tabards</a>. You can purchase them from the various faction quartermasters at Friendly, and by equipping them while running these random dungeons, you&#8217;ll find you hit exalted with the various factions with amazing speed. I&#8217;m not even kidding, it&#8217;s ridiculous. And though the gear these factions offer is no longer worthwhile, the head enchants totally are. Start with the <a href="http://www.wowhead.com/?faction=1090">Kirin Tor</a>, since they&#8217;ve got <a href="http://www.wowhead.com/?item=50368">the one for mages</a>. You&#8217;re already running the dungeons, right? Might as well get the rep while you&#8217;re there.</p>
<p>And make friends with a Jewelcrafter and an Enchanter. You&#8217;re gonna need lots of both. Oh, and a disclaimer: You&#8217;re a DPS, which means finding groups might take a bit longer than you&#8217;re used to if you&#8217;ve tried to find groups as a tank or healer before. As with all things that annoy me, I blame this particular problem on warlocks. They&#8217;re all over the place. Like cockroaches. Stealing our DPS spots. And generally just smelling up the place. When I&#8217;m mayor of Dalaran, I&#8217;ll fix this, I promise. I have a whole new Warlock-Population-Counter-Measure program ready to go before congress. It involves trading in warlocks for a used car. I call it Trash for Clunkers.</p>
<p>Belt in 2010! Yes we can!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.uswowgold.com/2009/12/20/arcane-brilliance-gearing-up-after-the-glorious-patch-3-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blood Pact: Patch 3.3 raid build roundup</title>
		<link>http://blog.uswowgold.com/2009/11/18/blood-pact-patch-3-3-raid-build-roundup/</link>
		<comments>http://blog.uswowgold.com/2009/11/18/blood-pact-patch-3-3-raid-build-roundup/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 16:42:55 +0000</pubDate>
		<dc:creator>Shawn Alex</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-locks]]></category>
		<category><![CDATA[guide-to-warlocks]]></category>
		<category><![CDATA[lock-guide]]></category>
		<category><![CDATA[lock-info]]></category>
		<category><![CDATA[lock-talents]]></category>
		<category><![CDATA[Patch 3.3]]></category>
		<category><![CDATA[patch-3.3-changes]]></category>
		<category><![CDATA[patch-3.3-wow]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[warlock-guide]]></category>
		<category><![CDATA[warlock-info]]></category>
		<category><![CDATA[warlock-talents]]></category>
		<category><![CDATA[World of Warcraft Patch]]></category>
		<category><![CDATA[world-of-warcraft-class-guide]]></category>
		<category><![CDATA[world-of-warcraft-guide]]></category>
		<category><![CDATA[world-of-warcraft-patch-3.3]]></category>
		<category><![CDATA[wow new patch]]></category>
		<category><![CDATA[wow patch]]></category>
		<category><![CDATA[wow-3.3-changes]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-lock]]></category>
		<category><![CDATA[wow-lock-info]]></category>
		<category><![CDATA[wow-locks]]></category>
		<category><![CDATA[wow-patch-3.3]]></category>
		<category><![CDATA[wow-patch-news]]></category>
		<category><![CDATA[wow-talent-guide]]></category>
		<category><![CDATA[wow-warlock]]></category>
		<category><![CDATA[wow-warlock-info]]></category>
		<category><![CDATA[wow-warlocks]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=142</guid>
		<description><![CDATA[
Each week Dominic Hobbs brings you Blood Pact.  &#8220;Oh how I love the feel of it, the way it burns your skin and weaves  evil thoughts through the mind&#8230;&#8221; ~ Impsy
With patch 3.3 looking evermore imminent and the changes to warlock talents and spells  seeming to have settled down, it&#8217;s a good [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_icecrown_door_warlock.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<div style="text-align: left;"><em>Each week <a href="http://www.wow.com/bloggers/dominic-hobbs">Dominic Hobbs</a> brings you <a href="http://www.wow.com/category/blood-pact/">Blood Pact</a>.  &#8220;Oh how I love the feel of it, the way it burns your skin and weaves  evil thoughts through the mind&#8230;&#8221; ~ </em><a href="http://www.wowhead.com/?npc=14470"><em>Impsy</em></a></p>
<p>With <a href="http://www.wow.com/guide-to-patch-3-3">patch 3.3</a> looking evermore imminent and the changes to warlock talents and spells  seeming to have settled down, it&#8217;s a good time to take a look at what we  can expect from the next expansion. This isn&#8217;t going to be a review of  the fights and encounters in Icecrown &#8212; though I&#8217;m sure we&#8217;ll get to  that at some point &#8212; this is a look at how our various raiding builds  have changed.</p>
<p>I&#8217;ve already reported on most of them as they hit the PTR in previous  articles, so I&#8217;m not going to dwell on the changes themselves. You can  read up on this detail <a href="http://www.wow.com/2009/10/08/patch-3-3-ptr-warlock-pets-bite-back/">here</a>,  <a href="http://www.wow.com/2009/10/15/patch-3-3-ptr-more-dots/">here</a>,  <a href="http://www.wow.com/2009/10/17/patch-3-3-ptr-fine-threads-and-feisty-pets-for-warlocks/">here</a> and <a href="http://www.wow.com/2009/10/21/patch-3-3-ptr-more-diabolical-changes/">here</a>.  I wouldn&#8217;t say that lock talents are broken at the moment but it  certainly seems as if we&#8217;re left little option when it comes to raiding.  You have destruction for damage and a <a href="http://www.wow.com/2009/10/05/blood-pact-the-hidden-power-of-demonology/">demonology  bi&#8230; err&#8230; buff spec</a>. The overriding impression I have looking at  the patch 3.3 changes is that there will be more choice to play the  spec you like. Something we&#8217;ve not had for a very long time.</p>
<p>After the break I&#8217;ll list the changes from the patch notes for reference  and then we&#8217;ll get down to how that shakes out.</p></div>
<div style="text-align: left;"><span id="more-142"></span></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=47884">Create Soulstone</a>:  The cooldown on this spell and duration of its buff have been lowered  from 30 minutes down to 15 minutes. Cannot be used in Arenas.</li>
<li>Affliction
<ul>
<li><a href="http://www.wowhead.com/?spell=54038">Improved  Felhunter</a>: This talent now also reduces the cooldown on the  felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> ability by 2/4 seconds.</li>
<li><a href="http://www.wowhead.com/?spell=58435">Pandemic</a>:  This talent now also increases the critical strike damage bonus of the  felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> spell by 100%.</li>
<li><a href="http://www.wowhead.com/?spell=18275">Shadow Mastery</a>:  This talent now also increases the damage done by the felhunter&#8217;s <a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a> ability by  3/6/9/12/15%.</li>
</ul>
</li>
<li>Demonology
<ul>
<li><a href="http://www.wowhead.com/?spell=63158">Decimation</a>:  Redesigned. When <a href="http://www.wowhead.com/?spell=47809">Shadow  Bolt</a>, <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> or <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> hit a  target that is at or below 35% health, the cast time of <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> is reduced by  20/40% for 8 seconds. Soul Fires cast under the effect of Decimation  cost no shards.</li>
<li><a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a>:  This talent now also increases the warlock&#8217;s spell damage by  1/2/3/4/5%.</li>
<li><a href="http://www.wowhead.com/?spell=47247">Molten Core</a>:  Redesigned. This talent now increases the duration of Immolate by 3/6/9  seconds and provides a 4/8/12% chance to gain the Molten Core effect  when <a href="http://www.wowhead.com/?spell=47813">Corruption</a> deals  damage. The Molten Core effect empowers the next 3 <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> or <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> spells cast  within 15 seconds (<a href="http://www.wowhead.com/?spell=47838">Incinerate</a>:  increases damage done by 6/12/18% and reduces cast time by 10/20/30%; <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a>: increases  damage done by 6/12/18% and increases critical strike chance by  5/10/15%). Molten Core now has a new spell effect.</li>
</ul>
</li>
<li>Destruction
<ul>
<li><a href="http://www.wowhead.com/?spell=17962">Conflagrate</a>:  Redesigned. This talent now consumes an <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a> effect on the  enemy target to instantly deal damage equal to 9 seconds of <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or 8 seconds of <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a>, and causes  additional damage over 3 seconds equal to 3 seconds of <a href="http://www.wowhead.com/?spell=47811">Immolate</a> or 2 seconds of <a href="http://www.wowhead.com/?spell=61290">Shadowflame</a>. In  addition, the periodic damage of <a href="http://www.wowhead.com/?spell=17962">Conflagrate</a> is capable of  critically striking the afflicted target.</li>
<li><a href="http://www.wowhead.com/?spell=59741">Ruin</a>: This  talent now also increases the critical strike damage bonus of the imp&#8217;s  Firebolt spell by 100%.</li>
</ul>
</li>
<li>Pets
<ul>
<li><a href="http://www.wowhead.com/?spell=32233">Avoidance</a> (passive): Now reduces the damage your pet takes from area-of-effect  damage by 90%, but no longer applies to area-of-effect damage caused by  other players.</li>
<li><a href="http://www.wowhead.com/?npc=11859">Doomguard</a>/<a href="http://www.wowhead.com/?npc=89">Infernal</a>: These pets now  innately have <a href="http://www.wowhead.com/?spell=32233">Avoidance</a> like all other warlock pets.</li>
<li><a href="http://www.wowhead.com/?spell=1122">Inferno</a>:  The cooldown on this summoning spell has been reduced from 20 minutes to  10 minutes. Cannot be used in Arenas.</li>
<li><a href="http://www.wowhead.com/?spell=54053">Shadow Bite</a>:  This pet ability now provides 15% increased damage for each of the  warlock&#8217;s damage-over-time effects on the target.</li>
<li><a href="http://www.wowhead.com/?spell=688">Summon Imp</a>:  This ability is now available from the trainer for level 1 warlocks and  no longer requires a quest to learn.</li>
</ul>
</li>
<li>Glyphs
<ul>
<li><a href="http://www.wowhead.com/?item=45785">Glyph of Life  Tap</a>: The effect of this glyph now has a chance of activating when  Dark Pact is used.</li>
<li><a href="http://db.mmo-champion.com/s/70947/">Glyph of Quick  Decay</a>: This glyph allows for the warlock&#8217;s haste to reduce the time  between periodic damage effects of Corruption.</li>
</ul>
</li>
<li>Bug Fixes
<ul>
<li><a href="http://www.wowhead.com/?spell=47865">Curse of the  Elements</a>: Rank 4 has been increased to 11%, up from 10%.</li>
<li><a href="http://www.wowhead.com/?spell=47855">Drain Soul</a>:  This spell now deals 4 times the normal damage for all ranks.  Previously it was only ranks 6 and above.</li>
<li><a href="http://www.wowhead.com/?item=42454">Glyph of  Conflagrate</a>: Now updates the tooltip of Conflagrate to remove  reference to Conflagrate removing an Immolate or Shadowflame effect on  the target.</li>
<li><a href="http://www.wowhead.com/?item=42469">Glyph of Siphon  Life</a>: This glyph will now modify the tooltip on Siphon Life  correctly.</li>
<li><a href="http://www.wowhead.com/?item=43389">Glyph of  Unending Breath</a>: Now updates the tooltip on Unending Breath to  indicate it increases swim speed.</li>
<li><a href="http://www.wowhead.com/?spell=47823">Hellfire</a>:  Dealing damage to another player with this ability will now put the  Warlock in combat.</li>
<li><a href="http://www.wowhead.com/?spell=17803">Improved  Shadow Bolt</a>: This talent no longer causes a bug that removes all  resilience from pets.</li>
<li><a href="http://www.wowhead.com/?spell=47990">Suffering</a> (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and  have all been adjusted to a 10-yard radius.</li>
</ul>
</li>
</ul>
<p>That&#8217;s quite a bit to scroll through but there are possibly more, and  more significant changes to locks than any other class. The first thing I  want to do is look at how their theoretical maximum DPS values compare,  before and after the patch. I&#8217;ve drawn heavily on the work done by the <a href="http://code.google.com/p/simulationcraft/">SimulationCraft</a> guys so many thanks to them. You can read a lot of detail in the <a href="http://elitistjerks.com/f80/t48311-simulationcraft_warlocks_3_3_numbers/">SimulationCraft  Elitist Jerks forum thread for warlocks</a>. These simulations have  been run using the best gear for that spec that is currently available  in the game. They have been tweaked so that the optimum rotations and  buffs are used. They are also modeled on a static, Patchwerk-style  fight. This brings out some very high numbers so don&#8217;t be dismayed if  you aren&#8217;t seeing your DPS reach these values, what we really want to  focus on here are the relative differences between the maximum values of  each build.</p>
<p>So, I&#8217;ve grabbed the figures from the SimulationCraft output and put  them all into a handy chart. This includes the ten builds simulated  which accounts for the main ones used today as well as those that  deliver more DPS under the patch 3.3 changes. The builds in the chart  are:</p>
<p><strong><img id="vimage_2452608" src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_3pt3_spec_damage_chart.jpg" border="1" alt="" hspace="4" vspace="4" align="right" /> Affliction </strong></p>
<p>A1: <a href="http://www.wowhead.com/?talent#IfxMbzMAoiA0IktZE0oV">55/00/16</a><br />
A2: <a href="http://www.wowhead.com/?talent#IfxMbzMAoVA0IktZE0RV">53/00/18</a> using a <a href="http://www.wowhead.com/?npc=11859">Doomguard</a><br />
A3: <a href="http://www.wowhead.com/?talent#IfxMbzMAoVA0IktZE0RV">53/00/18</a> without the <a href="http://www.wowhead.com/?npc=11859">Doomguard</a></p>
<p><strong>Destruction </strong></p>
<p>D1: <a href="http://www.wowhead.com/?talent#IZcr0h0hZVbGVdcuVsAfct">00/13/58</a><br />
D2: <a href="http://www.wowhead.com/?talent#IcZcr0h0hZVbGqrcuVoAcct">03/13/55</a></p>
<p><strong>Demonology </strong></p>
<p>d1: <a href="http://www.wowhead.com/?talent#IZ0GchkAbihcguAoE00V">00/56/15</a> with 3 points in <a href="http://www.wowhead.com/?spell=47247">Molten  Core</a><br />
d2: <a href="http://www.wowhead.com/?talent#IZ0GchkAbibsguAoE00V">00/56/15</a> with <a href="http://www.wowhead.com/?spell=47193">Demonic Empowerment</a><br />
d3: <a href="http://www.wowhead.com/?talent#IcZ0GchkAbihsguhoE0oV">03/52/16</a></p>
<p><strong>Hybrid </strong></p>
<p>H1: <a href="http://www.wowhead.com/?talent#IZcG0hkAbihcrZVbGVdzuVo">00/40/31</a><br />
H2: <a href="http://www.wowhead.com/?talent#IZ0GchkAbihcrzZVbGVdzuV">00/41/30</a></p>
<p>Each bar on the chart has two shades &#8212; the darker being the DPS  simulation result under current live mechanics and the total bar height  representing the DPS with the changes for patch 3.3.</p>
<p>I&#8217;m sure one of the first things people will notice is that an  affliction build now has the highest DPS once again. This will bring a  smile to many as I believe this is a spec dear to a lot of locks.  Specifically in that you will notice that using a <a href="http://www.wowhead.com/?npc=11859">Doomguard</a> is no longer  worthwhile. This is primarily due to that buffs that the <a href="http://www.wowhead.com/?npc=417">Felhunter</a> has received. I  know a lot of people liked to have a reason to bring the big-fella along  but for me the retirement of the <a href="http://www.wowhead.com/?npc=11859">Doomguard</a> is great news.  Builds A2 and A3 are the old style with points in <a href="http://www.wowhead.com/?spell=18127">Demonic Power</a> to buff the  Succubus. Both of these can be scrapped for the new (A1) build which  drops these two points into <a href="http://www.wowhead.com/?spell=54038">Improved Felhunter</a> instead. Obviously to go along with all that it&#8217;s the <a href="http://www.wowhead.com/?npc=417">Felpuppy</a> that should be  raiding along side you. The rotation remains exactly the same but the <a href="http://www.wowhead.com/?item=42456">Glyph of Curse of Agony</a> has been swapped out for the new <a href="http://db.mmo-champion.com/s/70947/">Glyph of Quick Decay</a>.</p>
<p>Fans of Destruction builds should not be downheartened by losing the top  spot, frankly the difference is negligible. If you enjoy Destro more  and can play it better you will perform better with it in raids. I&#8217;m not  predicting a huge migration of all end-game raiders over to Affliction  as we saw with Destro. The changes to <a href="http://www.wowhead.com/?spell=17962">Conflag</a> were the big news  for the Destro build and it seemed that all told the spec was getting  both a buff and a nerf. This seems to ring true in the simulation with  just a slight increase in DPS for both builds.</p>
<p>Demonology has seen some significant tweaking and buffing through the  patch testing. This has resulted in (to my mind) some very nice changes  &#8212; if somewhat complicated mechanics. You need an instruction manual  more than a tooltip to understand how <a href="http://www.wowhead.com/?spell=47247">Molten Core</a> is going to  work. The upshot is primarily more damage when you cast Soul Fire. It  does not make <a href="http://www.wowhead.com/?spell=47838">Incinerate</a> worth casting over Shadow Bolt except for the three buffed casts when  MC procs. Decimation now triggers from <a href="http://www.wowhead.com/?spell=47825">Soul Fire</a> and lasts for a  set time. This removes the fiddly <a href="http://www.wowhead.com/?spell=47809">Shadow Bolt</a> weaving now  employed during the execute phase (target below 35% health).</p>
<p>Demonology is still looking low on personal DPS but this is to be  expected. <a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a> is still by far the best spell power buff out there and while it has  been stated that the devs want demo locks to be taken for their own DPS  and not just a buff I can&#8217;t see that happening until <a href="http://www.wowhead.com/?spell=47240">Demonic pact</a> is reigned  in somewhat. It is nice to see that the personal damage has been  increased though; it did feel like it was slipping too far behind. One  thing that might prove me wrong here is the spell damage bonus <a href="http://www.wowhead.com/?spell=47240">Demonic Pact</a> will receive  &#8212; if this scales well through tier ten, Demo could rise up through the  charts.</p>
<p>We see another nail being driven into the coffin lid of warlock hybrid  builds in patch 3.3. Currently in live they produce DPS figures a bit  below average, the changes incoming see them slip to the bottom of the  table. This coupled with the almost complete lack of raid utility (in  comparison) makes them pretty useless. I don&#8217;t know how to feel about  that. Hybrid builds are odd beasts and while I like their oddity (and  certainly enjoyed playing 00/41/30 in Naxx) it always feels a shame not  to be using the juicy talents lurking at the bottom of a talent tree.</p>
<p>On a final note:</p>
<p>I don&#8217;t usually read <a href="http://www.wow.com/category/arcane-brilliance/">Arcane Brilliance</a> (I hear it talks about mages a lot), but I know some people that look  at it from time to time. I&#8217;ve been told that in <a href="http://www.wow.com/2009/11/14/arcane-brilliance-mage-leveling-guide-41-to-outland/">the  last installment</a>, <a href="http://www.wowhead.com/?npc=32516">Mr  Belt</a> requested pictures of mages. It seems he is having somewhat of a  hard time coming up with ideas for the title image. It occurred to me  that <a href="http://www.wow.com/category/blood-pact/">Blood Pact</a> readers might well have quite a collection of pictures of mages and that  he might appreciate seeing them. Remember, keep UI and nameplates off  and send them to <strong>arcanebrilliancepics@yahoo.com</strong>, you  can also copy in <strong>bloodpactpics@googlemail.com</strong> and I&#8217;ll  see if we can showcase some of them.</div>
]]></content:encoded>
			<wfw:commentRss>http://blog.uswowgold.com/2009/11/18/blood-pact-patch-3-3-raid-build-roundup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blood Pact: Meet the minions, part 2 &#8211; of voidwalkers and threat</title>
		<link>http://blog.uswowgold.com/2009/11/10/blood-pact-meet-the-minions-part-2-of-voidwalkers-and-threat/</link>
		<comments>http://blog.uswowgold.com/2009/11/10/blood-pact-meet-the-minions-part-2-of-voidwalkers-and-threat/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 11:53:45 +0000</pubDate>
		<dc:creator>Tuzinski</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[aggro-every-bears]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guide-to-locks]]></category>
		<category><![CDATA[guide-to-warlocks]]></category>
		<category><![CDATA[lock-guide]]></category>
		<category><![CDATA[lock-info]]></category>
		<category><![CDATA[lock-talents]]></category>
		<category><![CDATA[Omen]]></category>
		<category><![CDATA[omen-threat-meter]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[talents]]></category>
		<category><![CDATA[threat]]></category>
		<category><![CDATA[threat-meter]]></category>
		<category><![CDATA[voidwalker]]></category>
		<category><![CDATA[voidwalker-tank]]></category>
		<category><![CDATA[warlock-guide]]></category>
		<category><![CDATA[warlock-info]]></category>
		<category><![CDATA[warlock-talents]]></category>
		<category><![CDATA[world-of-warcraft-class-guide]]></category>
		<category><![CDATA[world-of-warcraft-guide]]></category>
		<category><![CDATA[wow-class-guide]]></category>
		<category><![CDATA[wow-class-help]]></category>
		<category><![CDATA[wow-guide]]></category>
		<category><![CDATA[wow-lock]]></category>
		<category><![CDATA[wow-lock-info]]></category>
		<category><![CDATA[wow-locks]]></category>
		<category><![CDATA[wow-talent-guide]]></category>
		<category><![CDATA[wow-warlock]]></category>
		<category><![CDATA[wow-warlock-info]]></category>
		<category><![CDATA[wow-warlocks]]></category>

		<guid isPermaLink="false">http://blog.uswowgold.com/?p=126</guid>
		<description><![CDATA[
Each week Dominic Hobbs brings  you Blood Pact. A  journey into the shadowed side of your magical being, taking in all the  sights from the dark heart to the withered soul. Where we learn the  true price of power.

In the  last &#8216;Meet the minions&#8217; we looked at how to control [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_voidwalker_os-1257612424.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<div style="text-align: left;"><em>Each week <a href="http://www.wow.com/bloggers/dominic-hobbs">Dominic Hobbs </a>brings  you <a href="http://www.wow.com/category/blood-pact/">Blood Pact</a>. A  journey into the shadowed side of your magical being, taking in all the  sights from the dark heart to the withered soul. Where we learn the  true price of power.<br />
</em><br />
In <a href="http://www.wow.com/2009/11/02/blood-pact-meet-the-minions-part-1/">the  last &#8216;Meet the minions&#8217;</a> we looked at how to control your summoned  demon and had a good look at the imp. This time we are showcasing the  voidwalker and learning what threat is all about. Knowing how to make  sure the enemy leaves you alone and hits someone (or something) else is a  key ability in the game and the voidwalker is the ideal tool for  learning it.</p>
<p>Your voidwalker is a <a href="http://www.wowwiki.com/Tank_%28game_term%29">tank</a>. You usher  him to the fore and while he keeps your target busy, you destroy them  with shadow and flame. I tend to think that the image of a voidwalker is  pretty bland, the other demons are much more evocative. Despite this  the voidwalker is probably the most evil of minions to use on <a href="http://www.wowwiki.com/Mage">your enemies</a>. It will reach into  their minds and cause such anguish that they will desperately try to  beat away this monster. This affords the warlock all the time he needs  to safely curse and corrupt their bodies with exquisite slowness and  care.</div>
<div style="text-align: left;"><span id="more-126"></span>You first gain the ability to <a href="http://www.wowhead.com/?spell=697">summon your voidwalker</a> from  a quest you can pick up at level ten. The quest giver will be in your  home city (unless you&#8217;re a gnome in which case they&#8217;re in Stormwind) and  will tell you how to learn the spell. The basic form is &#8216;go get this  thing,&#8217; &#8216;use thing to summon a voidwalker,&#8217; &#8216;defeat voidwalker,&#8217; &#8216;win.&#8217;  get this done and you have your very own <a href="http://www.wowhead.com/?npc=1860">blue, braceleted bully-boy</a> &#8212; so now you&#8217;re gonna need to know all about threat.</p>
<p>Threat is a measure of how much a mob wants to attack something,  generally you increase your threat on a mob by damaging it. The more  threat you have the more they are inclined to attacking you. This is  different from aggro which is a binary thing &#8212; you either have it or  you don&#8217;t. You get aggro by engaging a mob (attacking or walking too  close to them) or, if someone else has a mob&#8217;s aggro already, you can  take it off them by raising your threat enough so that the mob wants to  hit you more then them. This is important stuff for fighting in a group  but also fighting with your voidwalker.</p>
<p><img id="vimage_2433607" src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_threat-1257609544.jpg" border="1" alt="" hspace="4" vspace="4" align="right" />For a long time the only way to measure your threat was  through addons like KTM and <a href="http://www.wowinterface.com/downloads/info8459-OmenThreatMeter.html">Omen</a>,  now there is an inbuilt threat meter. Personally I still prefer Omen as  it lets me know the threat levels of my whole group and gives a better  idea of how much threat my tank is generating. Whatever tool you use it  is important to keep your threat low enough that the tank is the one  getting hit and not you. For the default UI, reaching 100% means you  will become the mob&#8217;s target (gain aggro). For Omen 100% of the current  target&#8217;s threat will not mean you take aggro, you need 110% in melee  range or 130% if outside it (as you normally will be).</p>
<p>When you first get your voidwalker he will only have the one ability,  that&#8217;s <a href="http://www.wowhead.com/?spell=7810">Torment</a>. This  will raise his threat level without doing damage. He does do some damage  by hitting the mob but not very much, he gets his threat through  casting <a href="http://www.wowhead.com/?spell=7810">Torment</a>. Once  he has started tormenting the mob you can start attacking it. It is  worth starting off slowly so your voidy has chance to build up some  threat &#8212; remember, you want to keep under the voidwalker&#8217;s threat level  so he keeps aggro. <a href="http://www.wowhead.com/?spell=980">Curse of  Agony</a> is a good way to start as it does small amounts of damage to  begin with.</p>
<p>Take your voidwalker out and practice, it doesn&#8217;t matter what mob you go  for but find one that is about your level and is alone (we&#8217;ll come to  groups in a moment). Start to get a feel for how much threat each of  your spells generate and how much damage you can do without taking aggro  from your void. Try leaving him attacking one for a while without doing  damage and then do a load all at once. Try seeing what you have to do  to take aggro from him. All of this will give you an understanding of  how to do the most damage in the least time without being the one  getting hit.</p>
<p>If you send your void into a group of two or more mobs then he will gain  aggro from them all because he&#8217;s the first enemy they see; they will  all start to attack him. He&#8217;ll be <a href="http://www.wowhead.com/?spell=7810">Tormenting</a> one of them and  building up a nice pile of threat with that mob. The other mob (lets  assume there are just two) will have his aggro on the voidwalker but  won&#8217;t have any threat level for it. If you do any damage to this mob you  will very quickly gain the aggro and he&#8217;ll come running for you. The  same is true if you heal yourself or the voidwalker.</p>
<p>You need to decide if you want to let your voidwalker keep one mob (or  more) busy while you kill another one quickly, or have your voidwalker  hold onto the aggro of all the mobs while you kill them all slowly.  Either strategy is viable but work differently. To get your void to keep  aggro on all the mobs you need to make sure he attacks them all by  changing his target often and not doing so much damage to any of them  that they turn on you. This can be tricky but is a skill worth learning.  Being able to apply DoTs such as <a href="http://www.wowhead.com/?spell=980">CoA</a>, <a href="http://www.wowhead.com/?spell=172">Corruption</a> and <a href="http://www.wowhead.com/?spell=707">Immolate</a> make it much  easier to spread a little damage across a lot of targets at once. <a href="http://www.wowhead.com/?spell=702">Curse of Weakness</a> can also  help by reducing the damage the void takes and therefore any healing he  might need.</p>
<div style="text-align: center;"><img id="vimage_2433604" src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_pet_bar_voidwalker.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>As you and your voidwalker grow up he will learn new abilities. <a href="http://www.wowhead.com/?spell=17735">Suffering</a> works in a  similar way to <a href="http://www.wowhead.com/?spell=7810">Torment</a> except it gains him more threat and does so with every mob within 10  yards of him. However, he can only cast it every 2 minutes as opposed to  every 5 seconds for Torment, so use it at the right time.</p>
<p><a href="http://www.wowhead.com/?spell=17767">Consume Shadows</a> can  only be used outside of combat and you have to tell him to do it. This  will heal him up and mean that you (and close party members) can better  see stealthed enemies. This can be handy in PvP but the voidwalker still  isn&#8217;t much of a PvP minion.</p>
<p><a href="http://www.wowhead.com/?spell=7812">Sacrifice</a> originally  killed the voidwalker for a personal shield; this was changed to only  take a portion of the voidwalker&#8217;s health. What you get is a nice bubble  around you that will absorb a load of damage and stop your spells being  slowed down. This is great if you have your voidwalker tanking  something and then you accidentally take aggro, it lets you either  quickly finish off the mob, or <a href="http://www.wowhead.com/?spell=755">heal up the void</a> while he  torments the mob back off you.</p>
<p>The voidwalker is seen as the ideal tool for levelling with good reason.  Once you reach level 14 you have <a href="http://www.wowhead.com/?spell=755">Health Funnel</a>, <a href="http://www.wowhead.com/?spell=689">Drain Life</a> and of course  your voidwalker. This turns you and your minion into a rounded group.  You cover off the tanking, the healing and the damage dealing. If you  chose the right talent build you can make your voidwalker extremely  tough and effective &#8212; so much so that many group quests that call for  you to find a dedicated tanking player can be soloed by a warlock with a  voidwalker.</p>
<p>Don&#8217;t be fooled into thinking that your voidwalker is as good as a  player tank though. A player would have to be very bad to not generate  more threat than your voidwalker. While he has high armor and deep  health pool he can&#8217;t dodge, parry or block attacks. <a href="http://www.wowhead.com/?spell=32233">Avoidance</a> does mitigate  most AoE damage but you don&#8217;t get that until level 60. You might have  heard of voidwalkers tanking raid bosses and this is true &#8212; I used my  void to tank <a href="http://www.wowhead.com/?npc=28860">Sartharion</a> with 2 and 3 drakes &#8212; but this fight is the exception. The only reason  this worked is because Sarth does a lot of AoE damage (<a href="http://www.wowhead.com/?spell=56908">Flame Breath</a>) and the  raid doesn&#8217;t attack him first, they are busy with the drakes. This means  that damage incoming is managable and the void only needs to out-threat  his healers.</p>
<p><img id="vimage_2433689" src="http://www.blogcdn.com/www.wow.com/media/2009/11/dh_voidwalker_consume_shado.jpg" border="1" alt="" hspace="4" vspace="4" align="right" />Blizzard weren&#8217;t happy with this use of a voidwalker and so  they implemented nerfs to both his health pool and threat generation  which made void-tanking of Sartharion much harder. While I agree that  void tanking may put a tank out of a raid position I don&#8217;t think the  health/threat nerf was the right way to resolve the issue. The health  nerf meant that the void now has the same health as the <a href="http://www.wowhead.com/?spell=30146">felguard</a> and even <a href="http://www.wowhead.com/?spell=712">succubus</a>. This means that  if you can summon a felguard then you have no good reason to summon a  voidwalker ever again, he&#8217;ll do a better job in almost every case  (except the <a href="http://www.wowhead.com/?spell=7812">Sacrifice</a> bubble). I would rather they had made <a href="http://www.wowhead.com/?spell=56908">Sarth&#8217;s breath</a> ignore <a href="http://www.wowhead.com/?spell=32233">Avoidance</a> or the like.  Threat generation did need a nerf (at one stage they could take aggro  from a good tank that was really trying) but again, I feel this was too  harsh and now the void doesn&#8217;t generate all that much threat so you have  to be very careful with your damage.</p>
<p>All that said, the voidwalker is an excellent minion for levelling and  soloing. Along with the imp the voidwalker is one of the strongest  symbols of a warlock. He&#8217;s instantly recognisable immensely useful. He&#8217;s  also the hottest topic for discussions about having new demon models in  future expansions. <em>The Burning Crusade</em> in particular saw a lot  of new voidwalker skins enter the game and a lot of locks would like to  see these make it to the summoned voids. I&#8217;ve not heard anything about  this for <em>Cataclysm </em>but I wouldn&#8217;t be surprised if it crept in  there.</div>
]]></content:encoded>
			<wfw:commentRss>http://blog.uswowgold.com/2009/11/10/blood-pact-meet-the-minions-part-2-of-voidwalkers-and-threat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
