Posts tagged: Wrath of the Lich King

Still time to win the Twelve Days of Grunty contest

With so many sites and stores promoting commercialism and spending, it’s always refreshing to see fansites run contests that are in the true spirit of the season — altruism (and ad traffic, of course). In this case, WoW-Achievements.com is getting into the Winter Veil spirit with their Twelve Days of Grunty contest!

From December 13th to December 25th, the site is presenting one new WoW trivia question each day. A winner is chosen randomly from those who answer correctly, and each day a Grunty the Murloc Marine pet is awarded. No registration is necessary, and the questions are easily answerable with a quick Google search. If you didn’t get to go to BlizzCon ‘09, or if you didn’t order the livestream from DirecTV, this might be your only shot at getting Grunty in your digital stocking, save asking Santa. And I don’t think Santa does the whole eBay thing.

If you know of other sites running holiday contests, please let us know so we can make sure everybody gets a chance to cash in on the season of giving!

Breakfast Topic: My cold, dead fingers

If there’s one thing I hate doing in World of Warcraft, it’s missing a raid or instance I said I’d be at.

It doesn’t happen very often, because I try and be conscientious about it: while it’s true that WoW is a game, it is (for me at least) a social game and I consider my guildmates friendly acquaintances at the very least. Just as I wouldn’t bail on friends when we have an appointment to go out bowling or for pizza or when I was in a weekly D&D game, I don’t like it at all when I have to step out of a raid or bail on an appointed “help me get my Northrend Dungeon Hero achievement” or what have you.

Sometimes it’s unavoidable. Recently I had to leave a raid before it was done because I simply couldn’t stay focused on what we were doing due to feeling feverish and run down. I enjoy tanking and healing with my guild but my health and real life have to come first so I bowed out once I was sure a suitable replacement was available. I’ve been with this guild since the launch of Wrath now, and we’ve seen pretty much the whole of the xpac together.

Where do you stand on it? Do you see WoW as something easily skipped out on, or are you in a tight knit social guild where you feel obliged to show up?

Facebook vs. World of Warcraft

They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they’re both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network.

One major difference is in the interface — obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you’re also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn’t have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren’t that far apart after all.

The Daily Quest: Stealing from Icecrown

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Ready Check: Lord Marrowgar

If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it’s Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game.
While the sophomoric “Dude, he’s a bone guy with a bone axe!” revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him.

Lord Marrowgar is not a complex fight, although there’s a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It’s kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

Read more »

Icecrown raid access progression

Blizzard has just released a lengthy statement on the way the new Icecrown raid in patch 3.3 will be progressively accessed. Some of the key points:

  • Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live.
  • The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. “Several weeks” until the next encounters become available.
  • Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. The same goes for 25 mans. This means no heroic Icecrown until after the Lich King is defeated, which will apparently be, at the earliest, in a couple of months.
  • The four most difficult bosses have a limited number of attempts on them each week. Once those attempts are gone, you have to wait another week to try again.
  • There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).
  • In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available.
  • Over time, after all bosses are defeated, players will begin to get a buff, making defeating bosses easier.

This is a jam packed statement from Blizzard on the mechanics of the raid zone, and outlines exactly what your raiding guild will be doing in the weeks and months ahead. If you are going to ever set foot in the Icecrown Citadel raid, you need to know this information.

The full statement after the break.

Read more »

Patch 3.3 PTR: Updated patch notes

The patch notes for the patch 3.3 PTR have been updated. This latest iteration of the patch notes gives, in particular, warlocks and rogues some of the love that they’ve been waiting for (although I’m sure it won’t be enough for some/most).

Some highlights:

  • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
  • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
  • Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.

There are also a new slew of bug fixes.

All the updates after the break.

Read more »

PUG with the Blues 3: Live Free or PUG Blue

If you didn’t make it to the party last time, here’s your third chance to PUG it up with WoW devs and CMs. Blizzard announced take three of PUG with the Blues, and this time it’s personal.

Just hop onto the Patch 3.3 PTR this Wednesday at 4 PM PST/7 PM EST and put your character into the random heroic Wrath dungeon queue. If you’re lucky, you’ll get grouped with someone with <GM> before their name and get to run a heroic with a developer or other Blizzard rep!

This could be your only chance to catch a blue standing in fire, keyboard turning, or using Lava Burst without Flame Shock up. Don’t miss it!

Oh, and some WoW.com staff will be there too. So get your PTR client patched up and ready to go! Do you feel lucky, PUG? Do ya?


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3: Official Shadowmourne preview

Following its announcement at BlizzCon ‘09, players have been looking forward to seeing just how the new legendary two-handed axe, Shadowmourne, will be created and how it’ll function. Today, Blizzard fills us in on the details … well, sort of.

In their official preview of the weapon, Blizzard fleshes out its backstory as the Ebon Blade’s premier anti-Arthas weapon. Forged from the hardened blood of Yogg-Saron, empowered with the souls of the deceased, encased in ice from Arthas’ own Frozen Throne, the axe is intended to be a true match for Frostmourne. But at what cost?

Blizzard has yet to reveal the weapon’s stats, but the soul-stealing proc on it is pretty neat. Here’s hoping it’s not too much of a pain to craft.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests — who use DoTs all the time — saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation — right now, it’s not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now — remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it’s too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it’s such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don’t really scale with your gear — they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com’s Guide to Patch 3.3 will keep you updated with all the latest patch news.


And leaving SW:P out of that is a bummer, if not a classbreaker. Misery sounds resigned — just because SW:P won’t bonus from haste doesn’t mean it won’t still get cast. But we’ll have to see if Blizzard can come up with a solution that crosses all DoT spells, both including all of the spec’s core mechanics, and still keeping overall damage reasonable.